
The Elder Scrolls series has been a landmark in open-world fantasy role-playing games for almost twenty years, setting the standard for the genre and inspiring adaptations beyond gaming. From the unique world of Morrowind to the advanced artificial intelligence in Oblivion and the vast landscapes of Skyrim, Bethesda Game Studios created immersive worlds that changed what players expected from RPGs. Now, ten years after the release of Skyrim, fans are eagerly anticipating The Elder Scrolls VI. It’s become more than just a game; it feels like a major cultural moment that’s poised to take the gaming world by storm, much like Skyrim did when it launched on November 11, 2011.
Look, every year the hype for a new Bethesda game just gets more intense. We all want something that blows Skyrim out of the water, has the depth of Morrowind, feels as alive as Baldur’s Gate 3, and looks absolutely incredible. But after the rocky launches of Fallout 4, Fallout 76, and Starfield, I’m starting to seriously wonder if they can actually pull it off. I’ve been following this studio for two decades, and honestly, I’m not sure they can recapture that old magic anymore.
The Elder Scrolls VI Has Impossible Expectations

Let’s be realistic: even if The Elder Scrolls VI is a fantastic, fully-featured RPG, some players will still be disappointed. This isn’t because the game will be poorly made, but because expectations are unbelievably high. Skyrim, released in 2011, wasn’t just a hit – it was a cultural moment. It dominated the gaming world and remains popular today, with continued modding, re-releases, and even becoming a source of internet memes. It made dragons, special shouts, and even getting hurt at the knees widely recognizable. Selling over 60 million copies in ten years across every platform, Skyrim has become the gold standard for open-world RPGs, inspiring countless imitators.
That’s just the beginning of the issue. Skyrim wasn’t perfect, and it still has its shortcomings. Compared to earlier Elder Scrolls games, it removed a lot of complex features – things like detailed spell creation, character attributes, and intricate faction systems. Dialogue options were also simplified, and the game focused more on being easy to pick up and providing a strong sense of power. As a fan of Oblivion, I was disappointed after playing Skyrim. Many longtime fans agree that Oblivion and even Morrowind offered a richer, more detailed experience. However, because Skyrim became so incredibly popular, people tend to remember its best moments and forget about what was lost.
Creating a sequel to The Elder Scrolls V: Skyrim feels like an enormous challenge for Bethesda, especially since they announced The Elder Scrolls VI so long ago. This early announcement led to ten years of intense fan anticipation. Because Bethesda hasn’t released any trailers, images, or concrete details, fans have created their own visions of the game. Expectations are incredibly high, with some hoping for cutting-edge AI and realistic societies, others wanting a massive game world even bigger than Starfield‘s, and still others desiring either a return to the unique style of Morrowind or a technologically advanced version of Skyrim.
It’s unlikely Bethesda can meet everyone’s hopes for the new Elder Scrolls game. The recent Oblivion remake proved how strong early Bethesda games were and why so many people still enjoy the original Xbox 360 version. To be successful, The Elder Scrolls VI needs to be truly groundbreaking, exceeding even what Oblivion achieved. While I really want the game to succeed, I’m not sure if Bethesda is still capable of delivering that level of quality.
The Bethesda We Loved Is Long Gone

It’s tough for Elder Scrolls fans to accept, but Bethesda Game Studios isn’t the same company that created classics like Morrowind, Oblivion, Skyrim, or even Fallout 3. This isn’t a criticism – studios naturally change over time with staff turnover, shifting goals, and new technologies. However, it means fans need to adjust their expectations. Even at its best, creating The Elder Scrolls VI would be a huge challenge. Looking at Bethesda’s recent games over the past fifteen years, especially the latest ones, it’s clear the studio isn’t currently operating at the peak of its creative abilities.
The Fallout and Starfield games have all had their share of problems. Fallout 3, while still a favorite of mine, was plagued with bugs when it first came out. Skyrim also launched with a lot of bugs and felt less complex than earlier games. Fallout 4 moved away from the series’ role-playing roots, offering limited dialogue choices. Fallout 76 was a disaster at launch, suffering from bugs, incomplete features, and a lack of clear purpose. Now we have Starfield, which continues this trend.
Starfield was hyped as Bethesda’s next big thing – a space-based successor to the popular game Skyrim. However, even with all that anticipation, it didn’t quite live up to expectations, which is a major concern for me. After eight years in development, the game launched with numerous bugs and felt like a dated design with a fresh coat of paint. While the gameplay aimed high, it ultimately felt safe and lacked depth. The writing was some of Bethesda’s weakest, and the game world wasn’t particularly engaging. Combined with repetitive, procedurally generated elements, Bethesda’s ambitious project has actually made me more worried about the future of The Elder Scrolls VI.
The core design principles that made older Elder Scrolls games so popular – a world that felt truly alive, intricate systems, and a willingness to try bold new things – seem to be disappearing from Bethesda’s current approach. Now, they focus more on making games easy to pick up, simplifying how things work, and creating a strong, movie-like experience. While many players enjoy this newer style, it doesn’t fill me with confidence about The Elder Scrolls VI. I’d love to see Bethesda recapture the magic of their classic gameplay, but with improvements for today’s gaming world. However, I understand that Bethesda has changed, and I’ve adjusted my hopes accordingly.
Skyrim’s Successor Will Be Good, and That’s Okay

I’ll never forget my first experience with Skyrim. My friends and I went to a midnight release event at GameStop, and they let us in a little early. I somehow managed to be the first one playing in the store. I rushed through the amazing introduction and then found myself in the huge open world – it was stunning. I ran down the mountain and saw a mammoth for the first time. Encouraged by everyone around me, I ran up and punched it… right in the rear! That’s when I quickly learned just how powerful giants are, as I was sent flying across the landscape. Passing the controller to the next person, I knew I was hooked on Skyrim.
I had fun playing Skyrim, but it didn’t feel as special as Oblivion did. While Skyrim was a good game, it didn’t quite reach the same heights as previous installments, and that’s influenced what I expect from The Elder Scrolls VI. I anticipate it will be a solid game, likely even a very good one, but I don’t think it will be truly exceptional.
The game shines in many ways – its graphics, sound, vast world, rich culture, immersive environments, smooth combat, and freedom to explore. Bethesda is known for creating beautiful, captivating worlds that players can lose themselves in for hours, and they’ve done it again here. However, it probably won’t be the groundbreaking, revolutionary game fans are hoping for. The Elder Scrolls VI will be a well-made RPG, but it’s unlikely to redefine the genre or change open-world gaming. And that’s perfectly acceptable.
It’s time to stop waiting for Bethesda to create the groundbreaking games they used to. The gaming world has evolved, and titles like Baldur’s Gate 3 and Elden Ring have redefined what players expect from stories and open-world design. Developers like CD Projekt, FromSoftware, Larian, Nintendo, and many smaller studios are now setting the standard. Bethesda has always excelled at creating immersive worlds with a strong sense of atmosphere and freedom, and that’s where their focus should remain.
I’m confident Bethesda will create a compelling and immersive world with The Elder Scrolls VI. While it might not revolutionize the RPG genre, I expect it to be a solid and memorable experience. I’d love for it to surpass previous games like Morrowind, Oblivion, and Skyrim, but I’m happy for it to forge its own path with fresh stories, even if it doesn’t completely reinvent gaming. As a longtime fan who fondly remembers Morrowind and Oblivion, spent countless hours modding Skyrim, and has seen Bethesda’s creative spark diminish over time, I’m starting to wonder if this game is truly for me. However, I hope fans temper their expectations – Bethesda is unlikely to deliver a flawless experience at this point.
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2025-11-19 18:18