
About four years after it launched, the last big update for Halo Infinite is now available. Following the announcement of Halo: Campaign Evolved last month, developer Halo Studios shared that they would be reducing their support for Infinite. While the game may still get small updates to fix bugs and balance gameplay, major content updates, called Operations, will end after this latest patch. That patch is now live, bringing significant changes and new features to the multiplayer game.
The new Operation: Infinite update is now available for Halo Infinite on Xbox and PC. It includes a free 100-tier reward track, plus over 250 new customization options in the Exchange. Players will also find two new maps added to the game’s playlists. The update also adjusts XP and Spartan Point progression, and features a ranked playlist schedule extending into early 2027.
In addition to the major new features, this recent update for Halo Infinite includes several smaller improvements. The developers at Halo Studios have focused on refining Forge and character customization, and also made adjustments to menus and overall gameplay.
You can find the official details about this new Halo Infinite update from Halo Studios listed below.
Halo Infinite Operation: Infinite Update Patch Notes
Global
- Improved stability for Halo Infinite on both Xbox consoles and PC.
Multiplayer
Menus
- Players are now less likely to see repeated error messages prompting them to sign-in after launching the game.
- The Sign Out shortcut in the Control Panel menu now consistently returns players to the title screen and signs out the active account.
- Selecting the Store button when viewing a locked customization item will no longer direct players to a bundle that they already own parts of.
- Emblems and nameplates are now consistently sorted by alphabetical order.
- Multi-Core weapon and armor coatings that have been favorited will now consistently appear as a favorite across all cores.
- The Wyrd Aura Mythic Effect Set is now correctly labeled as a Multi-Core item.
- When exiting out of the in-game scoreboard view, Forge map and mode credits should now disappear at the same time as the rest of the scoreboard.
- Map and mode credits are now only listed on the in-game scoreboard and pause menu when the current map was created by community members.
Gameplay
- Radial menus now only appear during gameplay when players invoke them.
- It is now easier to enter the empty pilot seat of a Falcon that has enemy passengers.
- Pinging generic game mode objects, such as a flag or power seed, no longer lists the object as a weapon in the killfeed.
Audio
- The volume of the Vestige Carbine’s firing audio has been decreased to align with the volume of other weapons.
- Sound effects for the Repulsor equipment can now be heard consistently by players who are at a higher or lower elevation than the player using the Repulsor.
Visual
- Legendary weapon variants will no longer appear with the default coating of their non-legendary variant.
- The third person melee animation for the Vestige Carbine has been improved to smoothly return to its original position.
- The screen will no longer fade to black during the match intro sequence.
- The radial menu and custom input prompt now appear on-screen at the same time as other match intro information.
- Players in a split-screen session will no longer see overlapping radial menus when entering a match that utilizes the radial menu.
- The Falcon’s “doom state” sequence no longer emits a second explosion if the Falcon is fully destroyed by players before the sequence ends.
- The spectator camera used while respawning in a multiplayer match, also known as the “death cam”, no longer rotates or moves in unintended directions.
- The Perfect Sector Mythic Effect Set’s sliding effect no longer appears in front of Spartans in the Armor Hall menu.
Customization
- All helmet attachments now cast shadows when the Raytraced Sun Shadows option is enabled.
- The UA/Philes shoulder pads are now visible in the customization menus and in matches.
- The TAC/Thornblade Brace shoulder pads no longer appear to float on the Mirage IIC armor core.
- The HUL(3X)/FLATSTICK helmet attachment can now be equipped onto the Mark V [B] helmet.
- Players can no longer see through gaps on the arms of the Chimera armor core.
- Weapon charms no longer appear to overlap or fall into the Sidekick Blackjack weapon model for the Mk50 Sidekick.
- The weapon charm placement for the M392 Bandit’s Honored Cabal weapon model has been adjusted to reduce instances of the charm covering the applied weapon emblem.
- Emblems no longer appear distorted or cut off when applied to the following customization items:
- Combat Evolved Mark V armor kit for the Mark VII armor core
- MA5K Hush weapon model for the MA5K Avenger
- Merciless Cutthroat weapon model for the M392 Bandit
- The following coatings now better reflect their intended colors when applied to the specified customization items:
- 2025 SSG Playoff weapon coating on the Mangler
- Academy Champion armor coating on various helmets
- Burning Chrome weapon coating on the Corpsewrap weapon model for the BR75 Battle Rifle
- Clinical Eye weapon coating on the Merciless Cutthroat weapon model for the M392 Bandit
- Core Emotion armor coating on various armor cores
- eUnited Playoff armor coating on various gloves for the Chimera, Mark VII, Mirage IIC, and Rakshasa armor cores
- Foggy Rust and Opulent Bronze armor coatings on the SAP/M left shoulder pad
- Gladiator’s Edge weapon coating on the Promethean Commando weapon model for the VK78 Commando Rifle
- Navi weapon coating on various weapon models for the M392 Bandit
- Praetorian Zephyr weapon coating on the Vicious Bulldog weapon model for the CQS48 Bulldog
- Promethean Shell weapon coating on the Even Hand and Mutilator of Rukt weapon models for the Mutilator
- Scaleguard weapon coating on the Pulse Carbine
- Septimal Azure vehicle coating on the Scorpion
- Senatorial Guard armor coating on the Chonmage, Hatamoto, Hikeshi, and Yokai helmets
Academy
- Radial menus can now be opened and used in Training Mode.
Forge
- An object’s labels are now maintained across respawns.
- Multiple instances created by spawning the same Mode Object multiple times with the “Spawn Mode Object” node will now be treated as different objects.
- Object-scoped menu variables can now be declared and modified without an initial global-scope variable being declared first.
- Weapon Pads set to spawn Cindershots no longer spawn other weapons.
- Players can now move vehicles created by a “Spawn Mode Object” node that’s part of a game mode Prefab.
- The “On AI Unit Killed” node now has a “Killed Unit Position” output pin.
- The “On Menu Item Selected” node can now be used across multiple radial menus.
- The “Print UI Message to Killfeed” node now consistently functions when its conditions are met.
- The following weapons are now available as options for the “Weapon Type” node:
- Fusion Coil Hardlight
- Fusion Coil Kinetic
- Fusion Coil Plasma
- Fusion Coil Shock
- Infected Energy Sword
- Mythic Sandwich
- Normal Sandwich
- Using the “Remove Menu Item At Index” node now results in the correct radial menu item being removed and no longer removes menu items that were added to the index after the now-removed item was added.
- “On Generic Flag Zone Entered” and “On Generic Flag Zone Exited” nodes are now available for use in node graphs.
- “Spawn Mode Object” nodes included in a Mode Brain prefab will now consistently spawn their referenced object.
- A “Print UI Message to Killfeed” node that references a respawning player will now consistently reflect that player’s team affiliation.
- Dropdown menus will now be closed when entering Play Mode from within the node graph editor.
- Debug text no longer appears when accessing the Build Menu in some non-English languages.
Campaign
- An issue preventing players from accessing Halo Infinite’s campaign menu via the Xbox PC and Microsoft Store apps has been addressed.
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2025-11-19 19:12