
The S.T.A.L.K.E.R. series from GSC Game World is highly regarded as one of the best in its genre, known for its immersive and realistic portrayal of a post-apocalyptic world, including all the harshness and unpredictability that entails. Last year’s S.T.A.L.K.E.R. 2: Heart of Chornobyl was a long-anticipated sequel that faced several delays, but ultimately delivered a truly impressive gaming experience.
Wow, it’s already been a year since this game first launched! Even now, it’s still one of the most beautiful games I’ve ever seen. Like a lot of games that used to be exclusive to Xbox, S.T.A.L.K.E.R. 2 is now finally on PS5, which is amazing! Of course, I’m really curious to see how well it runs, and how it compares to the Xbox Series X and a good gaming PC.
S.T.A.L.K.E.R. 2 is being developed using Unreal Engine 5, Epic’s most advanced game technology. The game features impressive graphics and systems for streaming the game world, realistic lighting, detailed characters, and scanned real-world objects, creating a visually stunning experience. However, some games built with Unreal Engine 5 have experienced performance issues.
At its heart, S.T.A.L.K.E.R. 2 is built to work on many different systems. This makes it much easier to move the game between consoles and PC than if it were designed for only one platform. Because of this, the versions of S.T.A.L.K.E.R. 2 aren’t drastically different – they’re simply refined and improved as they move from consoles to PC.
The PS5 version of S.T.A.L.K.E.R. 2 looks fantastic and runs smoothly thanks to its powerful graphics engine. It uses the same advanced lighting technology as earlier versions for realistic direct and indirect light, and also adds special cinematic lighting during cutscenes to emphasize characters and create a more immersive experience.
The game boasts impressive visuals, with detailed models and realistic materials created using photogrammetry. The environment feels immersive thanks to a high level of detail and minimal loading issues, contributing to its eerie and surreal atmosphere.

The PlayStation 5 performs very similarly to the Xbox Series X, offering comparable graphics quality in most cases. This is expected, as both consoles share a similar internal design and processing power. However, there are still some visual differences you might notice between the two.
The PlayStation 5 actually edges out the Xbox Series X in performance, though the difference is small. You’ll notice this mainly in game environments – the PS5 tends to display more detailed plants and clearer shadows with fewer visual glitches. Overall, the PS5 seems to handle slightly more complex visuals. However, the games look broadly similar on both consoles.
Okay, so for S.T.A.L.K.E.R. 2, they’re saying you’ll really need at least a Ryzen 7 5800X (or something similar), 32GB of RAM, and an RTX 3070 Ti to run it well. For my testing, I was running it on a pretty beefy setup – an AMD Ryzen 9 5950X, an Nvidia RTX 3080 Ti, and 32GB of RAM, so way more than the recommended specs. I also made sure to install the game on a super-fast PCIe 4.0 NVMe SSD, just to be sure the storage wasn’t holding anything back during testing.

Okay, so I’ve been messing around with the PC version of S.T.A.L.K.E.R. 2, and there are tons of graphics settings to tweak. You can really dial things in to get the best look without killing your framerate. They’ve got all the latest upscaling tech – AMD’s FSR 3, Nvidia’s DLSS, and Intel’s XeSS – plus frame generation to boost performance even further. For my testing, I cranked everything up to ‘Epic’ at a full 4K resolution. I used DLSS set to ‘Quality’ mode, which basically renders the game at about 66% of the native resolution and then upscales it, giving me a good balance between visuals and performance.
The PC version of the game looks a little better than the PS5 version. The PS5 version is similar to the PC version when set to its ‘High’ quality settings. We found that textures were consistently clearer and sharper on PC, and the game world loaded more smoothly, with fewer noticeable visual glitches compared to the PS5.
The game’s visual effects, like fog and smoke, are significantly improved on PC, especially during sunrise or storms. While the PlayStation 5 version still looks good, the PC version, when set to its highest graphics settings, showcases these effects in much greater detail, creating a more immersive and polished visual experience.

The game performs differently depending on the version. On PlayStation 5, you can choose between two modes: Quality Mode prioritizes visual fidelity with a higher resolution and is capped at 30 frames per second. Performance Mode lowers some graphics settings to achieve a smoother 60 frames per second.
Playing in 60 FPS mode is definitely the better experience, as it makes combat feel more responsive. We found it ran smoothly most of the time, with only occasional frame rate drops during intense fights or while running in large open areas. While Quality Mode offers a more consistent frame rate and a sharper image, it doesn’t feel as fluid or enjoyable as the faster performance mode.
The PlayStation 5 performs almost identically to the Xbox Series X, offering a comparable level of power. However, the Xbox Series X is a bit more stable when playing in large, open-world environments. Frame rate drops happen less often on the Xbox Series X, probably because its graphics processor is a little stronger and because Microsoft has released several updates to improve how the system runs.

When S.T.A.L.K.E.R. 2 first released on PC, we saw frame rates between 40 and 60fps with the graphics settings maxed out at 4K resolution and DLSS enabled. The biggest reason for these lower frame rates seems to be demanding visual effects like volumetrics and particles. It’s a beautiful but challenging game for PCs, and using a strong DLSS setting or adaptive VSync could help you maintain a smoother 60fps.
Starting a new game takes about 10 seconds on the PlayStation 5. While that doesn’t seem incredibly fast, it’s noticeably quicker than the Xbox Series X, which takes longer to load. This gives the PS5 a slight advantage. It shows how powerful the PS5’s hardware is, especially its fast storage, though the Xbox Series X could likely be improved with further updates.
Conclusion

S.T.A.L.K.E.R. 2: Heart of Chornobyl looks and plays incredibly well on all platforms, though each version offers a slightly different experience. The PS5 and Xbox Series X versions are particularly stunning, showcasing the eerie beauty of the game’s environment with very few visual sacrifices.
We were huge fans of this game when it launched last year, giving it a 9 out of 10. But it’s gotten even better thanks to months of updates! These patches have fixed problems with balance, refined how the game plays, and significantly improved the overall experience. Now, no matter which difficulty you choose, it’s a fantastic shooter and easily one of the best of this generation. The game creates a truly immersive and challenging world where every accomplishment feels rewarding. It’s tough, unforgiving, and constantly keeps you on the edge of your seat, making the gameplay incredibly addictive.
The PlayStation 5 offers a small advantage in graphics and how quickly things load, and the game developers have cleverly used the DualSense controller’s features to make the game more immersive. However, the Xbox Series X generally runs more smoothly. Despite these differences, both console versions are still excellent. For the best experience overall, though, the PC version is still the way to go, as it allows players to customize the game’s settings to achieve the perfect balance between visual quality and performance.
S.T.A.L.K.E.R. 2 on the PS5 is a fantastic adaptation of a truly memorable post-apocalyptic game. While it’s not perfect, GSC Game World has improved it significantly with updates over the last year, making it well worth playing now for anyone who missed it at first release.
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2025-11-19 20:20