
Following criticism, the developers of Let It Die: Inferno, Supertrick Games, have explained how they used artificial intelligence in a recent update on the game’s Steam page.
While its comments don’t really change much, they do add much-needed context.
The studio explained that when creating background details with AI, their team first came up with the ideas and wrote the descriptions to fit the game’s world. Artists then used an AI tool to create initial, basic images – while staying within copyright rules. These images weren’t the final product; artists then hand-painted over them, adding details and making adjustments to create the final backgrounds.
Given all the effort spent fixing things later, it makes you wonder why they weren’t designed properly from the start. You can find some examples of what was shared through this link.
The creators used AI-generated voices for characters who are established as artificial intelligence within the story, making the choice thematically consistent. They also confirmed the voices weren’t based on any real people, avoiding potential copyright issues.
The process also involved using AI to create some of the musical elements. Some of these AI-generated elements were then edited, while others were completely rebuilt by hand.
In a follow-up post on X (formerly Twitter), the company stated its belief that “artists and creators should be in charge of their own creative process and actually do the work.”
It’s obvious that any content created using generative AI in this game has been heavily revised by humans afterward. This raises the question of whether the technology actually saves time in development if so much of it needs to be redone anyway.
It’s unclear if there was much excitement for the upcoming game Let It Die: Inferno, but a recent update to its Steam page from publisher GungHo Interactive may have discouraged potential players.
Valve is now asking game developers to tell customers if their games use AI that creates content. If they do, it might be helpful to clarify what aspects of the game were actually created by people.
Our team used AI to help create some of the in-game voices, music, and graphics, and then we refined and finalized those elements ourselves, according to a recent announcement.
AI is now capable of generating a variety of content, including textures for backgrounds, illustrated records, informational videos, and both voices and music.
Super Trick, the Japanese company behind the original Let It Die, also developed this game.
Look, I know AI is popping up in games everywhere – Call of Duty is doing it too, for example. But this situation just feels especially bad to me. It really stands out as a particularly frustrating use of the technology.
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2025-12-04 11:37