Battlefield: REDSEC’s Armor System Detailed in Latest Community Update

Hey everyone, Battlefield Studios just dropped a new update about the armor in Battlefield 6’s battle royale mode, REDSEC. They’ve been listening to what we’ve been saying, and it sounds like how armor works in the regular multiplayer of Battlefield 6 really shaped how it functions in REDSEC. It’s cool to see they’re paying attention to our feedback!

The armor system in Battlefield: REDSEC was specifically created to make it stand out from the standard multiplayer in Battlefield 6. Because battle royale games like REDSEC need to support intense, drawn-out fights, scavenging for gear, and large-scale maps, we designed the armor to increase the amount of damage players can take before being eliminated.

Players will have a bit more time to react in intense firefights. To make this happen, the basic way guns work and how much damage teammates can provide is consistent between Battlefield 6 and Battlefield: REDSEC. Instead of changing how long it takes to eliminate a player, the developers adjusted how much damage goes to armor, effectively giving players more ‘health’ in the battle royale mode.

The developers explained that this approach ensures weapons feel consistent across all game modes – Multiplayer, Gauntlet, and Battle Royale. It also allows them to adjust elements specific to the REDSEC system – like damage against armor – without disrupting the overall weapon balance. They’re continuing to monitor player feedback and will make further adjustments to the armor system if needed.

The developers of Battlefield: REDSEC have made two key changes to how armor works. First, damage decreases over distance more quickly when shooting at armored opponents, especially at long ranges. This is because battle royale matches encourage more long-distance fights. Second, the damage from automatic weapons at very close range against armor has been reduced. This change aims to make armor feel more effective, as automatic weapons were previously often able to quickly destroy it.

These examples demonstrate how weapon damage decreases with distance, using two common bullet types as illustrations. Both the 7.62x39mm round fired from an ACE or RPKM and a carbine rifle initially deal 33.4 damage. However, damage falls off with range. At 75 meters, the ACE/RPKM round does 16.7 damage per shot, while the carbine round does 14.3 damage.

The team behind Battlefield: REDSEC is happy with how the armor system currently works. They plan to continue improving it based on what players think and how it performs in live gameplay.

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2025-12-05 18:11