
A rumor started earlier this month suggested Sony’s new low power mode on the PS5 might be a way to prepare for backwards compatibility on a future handheld PS6. Now, according to Moore’s Law is Dead, the PS5’s software development kit (SDK) has been updated to prioritize support for this Power Saver mode. He pointed out in a recent podcast that the SDK recently went from version 12.0 to 1.0 with the latest update, suggesting a significant shift in focus.
As a PlayStation fan, I’m really excited to hear that Sony seems to be making Low Power mode a big priority! Apparently, they’re working hard to get more games running well in this mode. A reliable source, Moore’s Law is Dead, shared a document about CPU improvements that hints at even more Low Power options coming down the line. The document specifically says they’re planning to support new operation modes and let games run with different CPU setups, which sounds fantastic for battery life and performance!
According to a developer who spoke with Moore’s Law is Dead, Sony seems more interested in optimizing games for power saving on the PS5 Pro than maximizing the console’s performance capabilities. The developer also shared a document suggesting that games should be able to run on just 8 threads, potentially hinting at the processing power we can expect from the next-generation PS6 handheld.
A game developer told Moore’s Law is Dead that Sony recently reset all of its PlayStation 5 development tools (SDKs) back to version 1.0 specifically to add support for Power Saver Mode. Currently, the SDKs are at version 12.0. Interestingly, this happened before any support was added for the upcoming PS5 Pro. The developer pointed out that Sony previously required developers using older SDKs (like 1.0 or 2.0) to update to the newest version to even begin working on PS5 Pro features. This suggests Sony considers Power Saver Mode support a higher priority than Pro support for games.
One document discussing CPU improvements hints at upcoming low-power modes and suggests games should be able to run with just 8 CPU threads. It even mentions the possibility of future operation modes where applications might run on systems with varying CPU setups. This strongly indicates Sony is developing a handheld gaming device, likely nicknamed ‘Canis’.
The upcoming PS6 handheld, currently known as ‘Canis,’ is predicted to have a powerful AMD processor with four Zen 6 cores and an AMD graphics card with 12 to 20 RDNA 5 processing units. These components are expected to run at speeds between 1.6 and 2.0 GHz and be supported by approximately 16GB of fast LPDDR5X-7500+ RAM. The device is estimated to consume around 15 watts of power. Performance-wise, the handheld is aiming for roughly half the graphical power of the PS5, but with potentially better ray tracing capabilities.
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2025-12-17 16:13