
Battlefield games have always rewarded their most loyal players with special items like tags, weapon designs, and character customizations – things that show off their dedication. The newest Battlefield game continues this trend, but some players feel the challenges to unlock these rewards are overly difficult. While these challenges are intended to keep players engaged, they seem to be pushing the boundaries of what’s actually possible when playing with random people online.
The Heatwave and Coldfront skin has become notorious for being incredibly hard to earn. It’s the final reward in the Conquest Challenge track, meant to be the ultimate goal for dedicated players. While it seems like a reasonable final challenge, many find it almost impossible to get, and most players would likely be better off not even trying unless they enjoy a serious challenge.
The Heatwave and Coldfront Challenge Sounds Simple Until You Try It

The Heatwave and Coldfront skins are only available to players who have completed every step of the Conquest Challenge. This means only dedicated players of Battlefield 6’s main Conquest mode will be able to unlock them. Even after finishing all the previous challenges, the game asks you to win two Conquest matches and then win another match while capturing and holding all objectives on a map for a continuous minute.
Winning two Conquest matches shouldn’t be difficult for players at this level. While Conquest can be unpredictable, wins usually come with consistent play. The bigger challenge is the need for almost perfect teamwork in a game mode known for its large, random teams and constantly shifting advantages. Because you can’t reliably coordinate with enough teammates, this part of the challenge feels impossible from the start.
To hold all objectives for a full minute, a team needs complete control of the map. It’s not enough to just attack strongly; they need consistent, flawless control. If even one squad loses a point, the whole attempt resets, making success feel more about chance, good teammates, and hoping the other team doesn’t fight back than actual skill. Considering this used to require three consecutive wins under these conditions, it’s clear how difficult and unfair this challenge always was.
A Prestige Reward That Borders on Being Unhealthy Design

The problem with the Heatwave and Coldfront skin isn’t that it’s hard – Battlefield players actually like a good challenge, especially when it rewards skill and cooperation. The issue is this challenge requires something players can’t consistently achieve: completely locking down a map for a whole minute. There are too many things outside of a player’s control, making it impossible to reliably complete the challenge through effort and teamwork, and that’s the core of the problem.
This creates a frustrating situation. The best way to earn the skin isn’t by playing Battlefield 6 as intended, but by hoping for unfair matches where one team easily wins. It even encourages players to leave games and search for ones where a team is being completely overwhelmed. This causes problems for both the winning and losing sides.

Players leaving a match hurts the experience for everyone. And even when a replacement is found, there’s no guarantee the game will become fair or winnable. This goes against what makes Conquest fun – constantly changing battles and contested goals. When winning depends on luck rather than skill, the victory feels less earned and more random.
The idea of a very rare cosmetic item is exciting because it gets players talking, striving, and debating. However, there’s a delicate balance between creating something desirable and making it so difficult that most players feel excluded. The Heatwave and Coldfront skins, for many, fall on the wrong side of that line. Instead of being a motivating goal, they feel frustratingly unattainable, making the effort to get them seem pointless.
Battlefield 6 shines when it feels good to use its features, not when it feels unfair or overly challenging. Currently, this particular cosmetic item feels more like a sign of difficulty than a reward. Unless things improve, it might be something players appreciate seeing others with, but avoid trying to earn themselves because it’s too frustrating.
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2025-12-28 20:10