Hamster Kombat Season 2 lets players become CEOs, build game studios

As a seasoned analyst with a background in both traditional finance and blockchain technology, I find the evolution of Hamster Kombat intriguing. The game’s decision to let players take on the role of CEOs in its second season is a bold move that could potentially bridge the gap between gaming and real-world business strategies.


In a twist for the upcoming second season, the popular viral Telegram game Hamster Kombat has announced that players will assume the role of business owners within the game’s narrative.

In the latest preview, Hamster Kombat unveiled that during Season 2, players will assume roles as heads of their own businesses. The trailer states, “Now you’re the CEO of a game development studio.” Previously in Season 1, players controlled Hamster CEOs while managing a cryptocurrency exchange.

In a message to CryptoMoon, Hamster Kombat revealed that players will be given fresh tasks such as recruiting team members and creating popular games, all aimed at constructing a dynamic gaming platform.

As a crypto investor, I can confidently say that the latest update didn’t mark the end of the game for me. In fact, it was more like a ‘not so fast!’ moment. The trailer hinted at the continuation of clicker elements, which is music to my ears. It’s clear they have more in store for us!

Hamster Kombat’s plans for 2025

By September 25th, Hamster Kombat unveiled their development plan spanning the remainder of 2024 and into 2025. Earlier, they hinted to CryptoMoon about future aspirations such as setting up payment systems, creating new games, and incorporating non-fungible tokens as in-game resources.

As an analyst, I can share that the Hamster Kombat team has expressed their intent to emphasize the value proposition embedded in their games, rather than solely prioritizing financial returns. They’ve communicated this intention to CryptoMoon.

“This approach is different from the traditional one, where Web3 developers are paying airdrop hunters.”

Nevertheless, the clicker game emphasized that it would continue offering incentives to its players. Hamster Kombat hinted that the worth of its upcoming airdrop rewards might match or even surpass the original release value, given the swift pace at which their project is progressing.

Additionally, the game intends to use its advertising earnings to purchase tokens back from users and set aside tokens for destruction (burning).

The rise of Hamster Kombat

Hamster Kombat is among the limited Web3 games that swiftly attracted millions of players through Telegram. This addictive clicker game gained massive popularity upon its debut, with a staggering 239 million users registering within just 81 days. Since then, it has surpassed 300 million active participants.

As Hamster Kombat gained more users, unfortunately, its project token experienced a significant decline during its initial launch. On September 26th, the team officially announced the commencement of token trading. Immediately following this announcement, the HMSTR token saw a drop of around 10% within an hour, as reported by CoinGecko.

During the initial 24-hour trading period, the price fell from $0.012 to $0.0087, representing a significant decrease of 30%. As I write this, the token is approximately valued at $0.0038, which marks an impressive 68% drop since its initial launch.

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2024-10-17 15:16