
We’re constantly searching for excellent games, and we were thrilled to discover Fatekeeper by Paraglacial. This grimdark fantasy RPG strikes a great balance – it doesn’t take itself too seriously, yet boasts impressive graphics and solid gameplay. It’s the kind of game you can really lose yourself in.
So, what’s all the hype about? We’ve only seen a short announcement and some gameplay, yet people are really excited. Why should you pay attention to this game when it becomes available in early access next year?
We’ll explain everything about Fatekeeper, including what makes it special and why we believe it’s a game to look forward to in 2026.
From the moment gameplay was revealed, one thing immediately stands out about Fatekeeper: its immersive first-person perspective. This is enhanced by stunning visuals and expertly crafted level design. The game truly shines with its incredible detail, bringing both your character and the surrounding world to life.
The castles and tunnels you investigate are appropriately gloomy and empty, creating a heavy, unsettling atmosphere. Despite this decay, hints of former splendor remain, prompting you to question the fate of this land and your connection to the events unfolding within its ruins.
The game is filled with small details that enhance the experience. You’ll find powerful finishing moves against enemies, and plenty of objects to destroy – like barriers hidden in corners – to uncover collectibles and items as you explore the world.
The game’s levels often feature shadowy areas, which the developers use to create surprising enemy encounters and ambushes while you explore dungeons and crypts. This, along with the game’s immersive visuals, can really pull you into the game world and make you lose track of time.
When we found a decorated container early in the game, it switched to a close-up view. We noticed a handle that let us open it and claim a reward. If the game continues to use puzzles like this, they could become more difficult, demanding careful observation to spot how each unique object can be opened.
The game is incredibly immersive, quickly captivating you with its world and the amusing dialogue with your companion. The detailed designs on the swords – carvings that hint at their history and power – are a fantastic touch. It’s a nice detail to see your character clean their blade after a fight, though the blood oddly remained. This was the only noticeable flaw in an otherwise beautiful and polished game.

It’s 2025, and we’ve learned that good graphics aren’t enough to make a truly great game – remember MindsEye? Luckily, Fatekeeper offers more than just appealing visuals.
Battles in Fatekeeper instantly feel dangerous, as your character and their foes quickly draw weapons and face off. You’ll skillfully move in and out of fights, carefully timing attacks to slowly defeat your enemies.
Players can choose a fast-paced, direct combat style, blocking attacks and quickly counterattacking to disrupt enemies. We also saw impressive telekinetic powers in action – one poor enemy was thrown straight into a spike trap! The game promises a deep magic system, lots of character customization, and meaningful upgrades that enhance its RPG elements.
Based on what we’ve seen so far, the enemy designs look fantastic, and the bosses promise to be even more challenging than the large warrior we fought at the end of the demo. While Fatekeeper’s combat feels a bit slower than in some other action RPGs, that slower pace actually adds to how immersive the game is.

The combat in Fatekeeper is all about smart positioning and timing your most powerful attacks to deal maximum damage while staying safe. There’s a satisfying flow to the sword fighting, and we’re excited to face tougher enemies than those we encountered at the beginning of the game.
So that’s solid visuals and a great combat system already in the bag. But wait, Fatekeeper has more!
Before continuing their journey, your character and their companion pause to discuss the situation that brought them here. The companion quickly jumps from your backpack onto your arm, offering helpful, though often sarcastic, advice about what to do next.
That’s right – you’re traveling with a talking rat! This rat has a lot of personality and, despite a somewhat rocky relationship, you and they are working together to achieve your own goals. It’s a partnership where both of you benefit.

What brought these people together, and where are they headed? What past events led to the current state of decline in this once-prosperous land?
The game will likely answer these questions through a mix of story scenes and detailed descriptions of items you discover while exploring. This suggests that Fatekeeper is an RPG where the more you investigate and interact with the world, the more you’ll be rewarded.
The game will feature a main story path with plenty of optional areas to explore for valuable items and bonus content, potentially creating a long-lasting and dedicated fanbase. The main character and their companion seem like a great pairing for an adventure that will challenge both their abilities and their bond.
We’re excited to see how your rat companion will help you explore the game and maybe even assist in battles as you progress in Fatekeeper. For now, we can only imagine all the creative ways to defeat enemies!
It’s not perfect, though. Here are some areas we think could be better before the game launches in early access.
The game would be improved by adding more enemies, as the world currently feels a bit empty. Also, blood sometimes remains visible on weapons even after they’ve been cleaned. This could be a temporary issue with the current version or intentional for the beginning of the game to give players time to adjust, but we wanted to point it out.

It’s a little frustrating not knowing how much health enemies have left, especially since the game needs you to think strategically during fights. Maybe the developers made that choice intentionally, but it would be great if we could choose whether or not to see enemy health in the settings. That being said, Fatekeeper still looks really promising and fun!
It’s a good sign when it’s difficult to find faults in a game that’s still unfolding. Fatekeeper appears to be a game that players will want to revisit again and again, and its world seems thoughtfully designed, potentially offering deeper themes and a compelling setting if it lives up to its promise.
I’m really excited about this game coming out in 2026! I’m hoping it lives up to the hype because the idea is just fantastic. Even if nothing else, I’m already hooked by the thought of playing a dark fantasy adventure with a talking rat – and apparently, this rat has a seriously fun personality. It sounds like a blast!
Please be aware that the opinions shared in this article belong solely to the author and don’t reflect the official stance of GamingBolt.
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2026-01-05 17:43