This Upcoming Indie Game Has an Interesting Concept, But It Lacks Polish

I only played the demo of *Go North*, but even those two levels gave me a good idea of what the complete game would be like. The core idea is strong: you guide the character, Dara, through tougher and tougher mazes to reach the Maze God, who promises to fulfill any explorer’s wish. Unfortunately, that’s where the good parts end. The actual gameplay feels bland and moves at a sluggish pace.

Rumour: Assassin’s Creed 4 Remake Makes Big Changes, Drops Modern Day Story and Adds RPG Elements

Okay, so I’m hearing from Jeux Vidéo Magazine that Ubisoft is seriously rethinking the story in the next Assassin’s Creed. Apparently, they’re ditching the modern-day stuff altogether and focusing entirely on Edward Kenway’s adventures – more story for him, which sounds awesome! From what I understand, gameplay is going to feel more like the recent AC games, but they’re adding in RPG stuff like loot drops and stats for Edward’s weapons and armor. Basically, it’s looking like a blend of classic Assassin’s Creed and some good old-fashioned RPG grinding – I’m definitely excited about that!

Kate Middleton & King Charles III Share Heartwarming Moment at Funeral

At the funeral of Katharine, Duchess of Kent – the wife of Prince Edward, Duke of Kent, who was a cousin of the late Queen Elizabeth II – on September 16th, Princess Catherine was photographed comforting her father-in-law. She put her arm around his shoulder while kissing him on both cheeks and offering a curtsy.

The Subtle Storytelling Genius of Hollow Knight and Silksong

This approach is common in games like *Dark Souls*, and it really emphasizes skillful gameplay. It works because it depends on players carefully watching and understanding what’s happening. To see why *Hollow Knight* and the upcoming *Silksong* are so popular, it’s helpful to look at how their design choices use the game’s world, characters, and mechanics to tell a story.