A substantial 5.4GB update for Dragon Ball: Sparking! Zero has been released for download on your PlayStation 5. This update is version 2.0.6 and it introduces support for the game’s first DLC pack, which is also available today. Additionally, a fresh, time-limited game mode has been added to the mix.
This special event is titled ‘Epic Clash of Warriors’ where you engage in battles with formidable characters. Please note that for now, it’s temporarily available; however, we anticipate introducing additional adversaries in upcoming updates.
Additionally, it’s worth noting that this update doesn’t just stop there. In fact, the patch introduces substantial modifications to the game’s battle mechanics, aiming to readjust specific aspects for a more balanced experience.
Dragon Ball: Sparking! Zero Patch 2.0.6 Patch Notes
Game Mode Adjustments
- Legendary Warrior Face-Off (New): This mode, where you can face-off against an extremely powerful character, has been added for a limited time. (You cannot select this mode outside of the period.)
- Episode Battle: It is now possible to change the difficulty even when using a Dragon Orb.
- Custom Battle: More situations, effects, and text that you can set have been added.
- Player Match:
‐ Quick Match has been changed so that you do not enter a room and instead get immediately matched with an opponent.
‐ We have also added “Quick Room Search” for Quick Match. - Ranked Match: A wait time has been added before matching begins as a penalty based on the number of times you have disconnected.
- Battle Setup: You can now see the controls explanation when selecting a character.
- Training: The option “Guarding After Attacks” has been added when playing against a CPU.
Battle System Adjustments
- Charge Attacks (Smash Attack or Rush Chain): You will no longer recoil while charging when receiving a Rush Attack or Rush Ki Blast from an opponent in Sparking! Mode.
- Rush Attack: It is now harder to mistakenly input a Smash Attack during Rush Attacks.
- Grand Slash: Hitting an opponent that is falling from a Grand Slash with another Grand Slash will now cause them to be blown away spinning.
- Rush Ki Blast: You will no longer be able to perform a High-Speed Evasion when being hit.
- Smash Ki Blast: You will now be easier to hit when firing while moving.
- Perception/Super Perception:
‐A certain amount of Ki will now be consumed upon activation.
‐After finishing the move, the time until the next action is able to be performed has been increased. - Super Counter: Time between being able to perform an input has been increased after unsuccessfully performing the move.
- Speed Impact: The timing for being able to input again after the move finishes has been made later.
- Chase Change: Damage from Giant Characters has been reduced when Chase Changing into them.
- Impact Recovery:
‐When blown back from Lift Strike, holding the button down will activate Impact Recovery once you hit the ground.
‐Also, when blown back and spinning, holding the button down will activate Impact Recovery once you hit the ground.
Skill Adjustments
- Overall Automatic Avoidance Skills (e.g., Wild Sense): The opponent will no longer be able to use these skills when performing a combo and continuing the combo with a Rush-In.
- Wild Sense: Attack damage has been reduced.
- Kaioken: Skill Count consumed has been reduced (only for Goku (Z – Early)).
- Ta-dah!: Skill Count consumed has been reduced.
- All I Need Is Five Seconds!: Ki will be fully recovered.
Hi there! Continuing with our adventure in Dragon Ball: Sparking! Zero, any chance you’ll rejoin us for the upcoming DLC expansion, or perhaps even the latest game update? Share your thoughts as if you were a superhero in the comment section below!
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2025-01-21 19:36