David Haddad, the head of Warner Bros. Interactive Entertainment, has decided to leave his position after a 12-year tenure. However, he won’t be leaving right away; instead, he plans to stay on for an extra three months as the company searches for a new leader. (Variety reports this information.)
As a dedicated fan, I’d rephrase it as follows: “Just like a skilled game developer timing the launch of their next blockbuster title, David has strategically picked a moment in our schedule when our releases are lighter. This thoughtful decision will help reduce disturbance to our ongoing projects and strategic plans, ensuring a seamless transition for our team as they prepare to create another record-breaking game.
Haddad stated, “I’m incredibly proud of what we’ve achieved together at Warner Bros. Games while I was here. It’s been a joy to contribute to and develop our renowned gaming series. I’ll remain a devoted fan of this creative team’s upcoming projects. I’m excited about the next phase of my career, but will always cherish my time with Warner Bros. Games.
Later today, Perrette and Haddad are scheduled to hold a meeting with the Warner Bros. Games team, providing further information about their plans, particularly regarding filling Haddad’s position within the team. Contrary to previous speculations, Warner Bros. Discovery has no intention of selling its games division.
Haddad is eagerly looking forward to the new phase in his career, but the recent years at Warner Bros. Games have been challenging. The release of Hogwarts Legacy in 2023 was a success, but the following year saw Suicide Squad: Kill the Justice League performing poorly, causing approximately $200 million in losses. This live service looter shooter received its final content update just this month.
Besides Mortal Kombat 1, there’s another title that reached five million sales, though it garnered mixed reviews from fans. The expansion pack, titled Khaos Reigns, seems to have underperformed, leading to the cancellation of Kombat Pack 3 and the subsequent story expansion. Similarly, Player First’s MultiVersus didn’t fare well upon its full release last year, resulting in a reported $100 million loss.
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2025-01-23 20:10