Once you complete the “Chasing Ghosts” mission in “Stalker 2: Heart of Chornobyl“, your next task will likely be “Dead Frequency”. This could potentially be our longest quest yet, as it consists of multiple sections, varying based on the path you choose.
The adventure titled “Dead Frequency” unfolds a sequence of incidents and choices that could affect subsequent gameplay. Navigating this quest alone might prove challenging due to its intricate narrative. However, despite its complexity, the mission itself can be accomplished with relative ease, and here you’ll discover the straightforward method for doing so.
You have two options to finish this task, and it depends on the path you chose. Both of these options are outlined in this article, so you can select either one to follow accordingly.
Spark Path: Heading To Camp Icarus
Initially, make your way to Camp Icarus. If you are aligned with Spark, be aware that the camp’s inhabitants will view you as an enemy and may act aggressively towards you. Nevertheless, it’s crucial to move towards the camp to advance the mission.
Avoid Camp Icarus if you’re on the Spark Path, as it’s heavily guarded with numerous soldiers. Engaging them in combat is not advisable; it could be risky and potentially dangerous.
As you travel along, you may come across some soldiers, so make sure to inform them of your destination being Icarus. Continue on the path towards the camp, and at a certain point, you will receive communication from Star. Once your conversation is finished, proceed to meet him.
After concluding your conversation with Star, your task becomes locating both Team Alpha and Team Bravo. To cut down on travel time, I’d recommend heading directly to Team Bravo, but if you’re up for some extra exploration and potential loot, don’t hesitate to visit Team Alpha first as well.
Once you uncover the artifact, Star instructs you to locate the Ward Sensors. But, here’s an interesting twist during the “A Needle in a Haystack” mission: if you handed over the Ward Sensors to Richter earlier, then Star will have them ready for you, sparing you the effort of another search!
Finding Team Bravo
At Team Bravo’s site, make your way indoors, descend the staircase, and follow the corridor. You’ll soon overhear a conversation. Open the door to find an injured soldier; he will share some valuable insights with you and request a medkit.
This sentence maintains the original meaning but uses more conversational language for clarity and ease of understanding.
If you decide not to provide the soldier with a medkit, you won’t receive a code. On the other hand, if you do provide him with a medkit, he will offer you a useful code known as “Titmouse”. But remember, this option isn’t available if you chose the Ward route because you are already regarded as a trusted individual.
Afterward, proceed by going down, enter the room to your left, grab some treasure, then return and move through a spine-chilling hallway. Once you arrive at an empty chamber, you’ll see a corpse scattered about, and two Vampires will be standing there. Don’t fret, they’re asleep, so unless you attack them, they won’t harm you.
As you move forward, be aware that another potential adversary lies ahead. Approaching him could lead to a confrontation with all three, making stealth crucial at this point. So, keep low and proceed straight, then make a right turn to avoid detection.
To effectively combat the Vampires, it’s crucial to strike quickly when one is asleep, as this offers the best chance for a surprise attack. Afterwards, make your way back into the hallway, where the enclosed space will provide a clearer view of the Vampires’ movements, especially since they are invisible in open areas. With this strategy, you can keep track of their actions and take them down using your shotgun.
Subsequently, navigate the corridors until you encounter some stairs. Climb them, enter a room, pass through an opening, leave the room, and voila! Another Vampire awaits; vanquish it and encounter the commander.
This version maintains the original’s flow while using more casual language to make it easier for readers to understand.
Currently, you have two options: eliminate your entire team, or refrain from doing so. Regardless of your choice, once our conversation ends, please flip the switch, depart, and subsequently make your way towards the Echo station.
Head To The Echo Station
Upon reaching the station, proceed towards the exit where you’ll find Shterev. Engage in conversation with him, and once he becomes aggressive, eliminate him. Subsequently, leave the area and activate the device.
The gadget needs a moment to become operational, and then you’ll face hordes of zombies. Your task is to eliminate them all. Once that’s done, retrieve the data from the computer, and your mission will be complete.
The device requires some time to boot up, after which an onslaught of zombies awaits you. Your objective is to clear them out, then gather the data stored in the laptop. This concludes your assignment.
As a gamer, when the apocalypse of the undead begins, I’d hunker down, seal myself inside a room, and buy some time. Just remember, those zombies are crafty; they can break through doors if given enough time. If you must venture out, take aim at their heads – shooting elsewhere will only result in them rising again.
Ward Path: Heading To Camp Icarus
If you’re affiliated with the Ward, gaining access to Camp Icarus should be straightforward. The guards there won’t present a problem, as they’ll recognize your Ward emblem, granting you entry without any hostility.
First, make your way into the main building at the camp and then ascend the stairs. Captain Senkevych and Dr. Kryvenko are engaging in a conversation, so once they have concluded their discussion, converse with Captain Senkevych. You have the option to align yourself with the captain or the doctor; regardless of your choice, the result will be almost identical.
If you’ve already discussed with the captain and opted for “I must speak with Kryvenko”, don’t fret; there’s still an opportunity to support the captain. If you decide to back the captain, then a course of action will involve disabling or destroying the devices. On the other hand, if you align with the doctor, he might ask you to gather information from the psi-antennas instead.
A better approach might be: It’s advisable to discuss the matter with your doctor first, and then choose whether to confide in him or support him. Regardless of your decision, completing the Like a Moth to the Flame quest will still be necessary.
How To Complete Like A Moth To The Flame
When you decide to stand with the doctor, one of your tasks will be to gather information from three psychic antennas. After providing this data to the doctor, proceed to the Saturn Bunker sector. Upon reaching the bunker, go below ground, navigate past any unusual occurrences, and in front of you, you’ll spot a psychic beacon.
You’ve got two choices: examine the beacon or damage it, each leading to distinct results. Should you opt for examination, make your way to the doctor and expose him. To proceed forward, take a right and you’ll find a door that’s secured. Open the lock and enter, inside there’ll be some valuable items waiting to be picked up. Once you’ve got the loot, retrace your steps and return to the doctor.
Once the conversations are finished, you’ll receive the location of the Echo Station. Head there, and the person you’re seeking should be present. But, if you choose to disable the psychic-beacon, you’ll need to inform the captain about it. He will then provide you with additional instructions. Following this route means you’ll have to locate Team Alpha and Bravo to finish your mission.
If you choose to support the captain, expect the journey to last much longer. To successfully accomplish the task, just follow the instructions provided.
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2025-01-25 23:35