STALKER 2 1.2 Patch Notes

After quite some wait, GSC Game World aims to deliver an enjoyable experience with the significant update for STALKER 2. This year’s primary patch, weighing in at around 127GB, includes more than 1700 adjustments, enhancements, and additional features.

Today’s patch notes indicate a substantial size, a fact that isn’t new as this is not the first one surpassing the 100GB mark. This underscores the game’s initial condition, but more importantly, it showcases the dedication of the developers to deliver STALKER 2 in its complete glory.

Due to time constraints and the ongoing growth of the list (currently at 1700+ entries), here’s a brief rundown of the major issues addressed in the latest update for the game STALKER 2.

This should help you quickly understand the key improvements made to the game with patch 1.2.

STALKER 2 Update 1.2 Patch Notes

In contrast to the prior patch aimed at addressing stability and technical concerns, it might be simpler to outline what patch 1.2 does not cover instead.

Because of the massive and comprehensive size of this update, there’s a high chance it might cause issues with numerous (or even most) widely-used mods. These problems may show up subtly at times, while in other cases they could make your game unplayable until the developers fix it. So, to prevent potential disappointment, consider playing the game without any mods for a while.

NPCs and Mutants

Despite not yet reaching the level of its predecessor, STALKER, these updates significantly bring A-Life nearer to where it should be.

  • NPCs loot corpses and equip better weapons if they find them
  • Dispersion has been increased to fix buckshot snipers
  • Certain weapons have lower penetration for NPCs
  • Fixed the teleporting NPC bug during melee kills
  • Malachite NPCs no longer spot you through objects
  • Mutants no longer get stuck in obstacles or mid-air
  • Chimera no longer jumps through objects
  • Poltergeists are now immune to anomalies
  • Controllers have a new ‘roar’ ability that effects confusion on the player
  • A-Life NPCs heal downed allies now
  • Fixed the infinite spawning military by the Rookie Village
  • NPCs no longer get stuck on the doors of locations after emissions
  • Weapons stolen by Burers no longer disappear

Balance

A little bit of buffing, a little bit of nerfing, to keep things even.

  • Weird Water has a weaker anti-rad effect
  • Grenades no longer damage Burers when their shield is up
  • NPCs can kill Pseudodog summons more easily
  • Blind Dogs jump more often
  • Fewer NPCs spawn in exoskeletons
  • Radiation damage stacks based on points accumulated
  • Lower chance of NPCs spawning with late-game weapons early on

Technical Changes

The recent two updates significantly improved performance, yet there are still tasks to be completed before the release of version 1.2.

  • Fixed FPS dips during a boss fight in the Duga mission
  • PDA and pause menus no longer cause freezes
  • Fixed multiple memory leaks and EXCEPTION_ACCESS_VIOLATION errors
  • Fixed input lag with VSync and FidelityFX on
  • Flashlights now cast live shadows
  • Player relationships with NPCs now change properly based on actions
  • Fixed crashes during random dialogue sequences
  • Cutscene transitions to gameplay are now smoother
  • Players and NPCs no longer randomly teleport out of bounds
  • Controller Aim Assist improved for invisible targets
  • Main and backup save stability improved to prevent loss of progress

Quest Fixes

The later stages of the game received attention on a few challenging quests, making their completion less aggravating.

  • Fixed missing story NPCs and looping dialogue in the Wishful Thinking mission
  • Fixed main NPCs acting hostile during Visions of Truth
  • A stealth approach is now possible during Shock Therapy
  • Fixed missing objectives in Down Below
  • Quest items no longer despawn during Hot On The Trail
  • Fixed collision geometry that caused progression problems in Legends of the Zone
  • Players can now trade with Wreck at the Ranger Station in Yanov
  • The mutant in Ad Astra Per Aspera retreats after taking damage
  • Just Like The Good Old Days now can be completed even if you take the roof exit
  • Fixed issues with Strider’s behavior during multiple story quests
  • The player no longer bleeds out during post-fight cutscenes
  • Guides are no longer accessible during The Boundary
  • Gaffer no longer rewards you infinitely after On The Edge, so get to work, stalker
  • Infinite psi-effect fixed during A Light at the end of the Tunnel
  • Dangerous Liaisons soft-lock fixed
  • End-game boss fights were rebalanced, with better NPC behavior

The Zone

The update 1.2 brings numerous enhancements to the environment and its elements, most being small tweaks, yet some significant ones that were eagerly anticipated by many.

  • Reworked interactive doors at Wild Territory and Rostok
  • Arch-artifacts no longer respawn
  • Multiple stashes rebalanced
  • Burner anomalies no longer cause damage when off
  • Weird Kettle psi effect is no longer permanent
  • Grenades no longer disappear during certain conditions
  • Anomalies have special death animations for NPCs (no, don’t throw your friend into a Whirlwind to check)
  • Minor vegetation no longer counts as solid cover for weapon stances
  • Fixed long-term psi-damage after leaving the affected area
  • PSZ-5D Universal Protection Suit upgrades rebalanced
  • X-17, Cooling Towers, and Sphere locations got multiple soft-lock geometry fixes
  • Minor visual improvements to various areas, including foliage, textures, and terrain geometry
  • New anomalies added to certain quest locations

You can read the full PC patch notes here.

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2025-02-13 22:41