
Hogwarts Legacy successfully captured the magic of attending Hogwarts, letting players explore the castle and live out a long-held dream. However, while it excelled at recreating the Wizarding World atmosphere, it didn’t quite deliver as a truly strong role-playing game. Despite positive reviews, much of the praise seemed to stem from the beloved Harry Potter franchise, as quality games based on the series are rare.
Despite some significant problems, Hogwarts Legacy was still fun, so many flaws were overlooked. Now that a sequel is coming, those issues need to be addressed. Here are the seven biggest areas Hogwarts Legacy 2 needs to improve to deliver the magical RPG experience fans have been hoping for.
7. Magical Beasts Need to Feel Like Part of the World, Not a System
The magical beast system in Hogwarts Legacy had a lot of potential, but ultimately felt underutilized. Though it was fun at first to rescue and care for creatures, it soon became clear that their main purpose was simply to provide materials for the player. Capturing beasts and collecting resources from them felt disconnected from the rich lore and sense of wonder the game aimed for, making the whole experience feel surprisingly simple and repetitive.
A sequel to Hogwarts Legacy should make magical creatures feel like truly integral parts of the wizarding world. Instead of just being resources to collect, creatures should play key roles in quests and the story told through the game’s environment. This would make finding them in the wild exciting and memorable – seeing a thestral or unicorn should feel special, not commonplace. The game should focus on teaching players about the importance of each creature and its impact on the world, fostering curiosity and respect rather than simply turning them into crafting materials.
6. Gear and Loot Must Stop Feeling Disposable

Although Hogwarts Legacy was filled with loot, most of it didn’t really make a difference in how you played the game. Players were always changing their robes, gloves, and outfits, chasing small stat boosts that were hardly noticeable. While it was nice to have visual options, the gear felt ultimately unimportant and easily replaceable. Even the rarest, legendary items didn’t feel special, which made finding rewards during exploration feel disappointing rather than rewarding.
The next game should be a full-fledged RPG, unlike the simplified version offered by Hogwarts Legacy. Equipment needs to significantly impact how players fight, defend themselves, and use spells. Items should cater to different playstyles, encouraging players to try new things and stick with them long-term. Finding great gear should be a special experience, not just a quick check of stats before discarding it. To make players excited about loot in Hogwarts Legacy 2, the game needs to make that loot truly worthwhile.
5. The Main Story Needs to Be Stronger Than the Side Content

A common complaint about Hogwarts Legacy was that its side quests were often more engaging and emotionally impactful than the main story. Characters like Sebastian Sallow had much more compelling storylines than the central plot, which felt slow-paced and ultimately unsatisfying, despite tackling potentially grand themes.
A sequel to Hogwarts Legacy needs a central storyline that truly grabs players and holds their attention throughout the entire game. The main story should feel genuinely dangerous and closely tied to the player’s own experiences. Important moments should be emotionally impactful and have lasting consequences – think of the powerful scenes from Sebastian’s questline. If the sequel aims to tell a truly memorable Wizarding World story, it needs to prioritize a strong, ambitious narrative, rather than just offering a series of optional side quests.
4. Difficulty Should Demand Mastery, Not Just Progression

Okay, so I finished Hogwarts Legacy on the toughest difficulty, and honestly, it wasn’t as challenging as I’d hoped. Once I unlocked a good set of spells and upgraded them, fights became super predictable. There were even a few items, like the Edurus Potion, that basically made me unkillable for a long time! Enemies just didn’t really force me to change up my strategy, which meant battles lost their excitement and leveling up felt a little too easy. It felt more like going through the motions than actually earning my progress, you know?
A sequel to Hogwarts Legacy should prioritize a more challenging gameplay experience. Enemies need to be smarter and more adaptable, actively countering the player’s tactics and using a wider range of spells. Instead of predictable patterns, enemies should fall into distinct roles that players can learn and strategize against. A higher difficulty level should encourage players to thoughtfully choose spells, carefully position themselves, and time their attacks. The combat system should require true magical skill, moving beyond simply matching colors. Making battles genuinely dangerous will make winning feel much more rewarding.
3. Forbidden Curses Must Actually Feel Forbidden

The dark and frightening Forbidden Curses are well-known in the Wizarding World, but they rarely appeared in battles. It was odd that enemies never used these powerful spells against you, even though, as a Hogwarts student, you could cast them whenever you pleased without any penalty. This disconnect made dark magic feel less threatening. The lack of risk took away the tension and danger from fights that should have felt challenging both ethically and in terms of gameplay.
A sequel to Hogwarts Legacy should fully embrace dark magic. Enemies need to use powerful, forbidden curses like Avada Kedavra – a curse that instantly kills you, as depicted in the books and movies – and pose a real, immediate threat. This would force players to think on their feet and adapt during combat. These curses shouldn’t just be for specific story moments; enemies should use them freely, making every fight more intense and unpredictable. When dark magic is used, combat should feel genuinely dangerous, adding to the game’s immersive and lively world.
2. Exploration Needs Meaningful Payoffs, Not Empty Spaces

While Hogwarts Legacy looked beautiful, exploring the world often felt unrewarding. Many caves, ruins, and dungeons were repetitive – just short paths leading to a single treasure chest. After a while, finding these locations stopped feeling exciting and started to feel like a chore. It wasn’t a very engaging experience.
As a huge fan, what I really want from the sequel is a world that feels rewarding to explore. I loved the idea of wandering off the main path in Hogwarts Legacy, but it often felt a little empty. I’m hoping the next game really leans into the rich history of the Wizarding World – finding hidden stories, unique challenges, and places that feel like they were made with love. It was disappointing that the first game didn’t dig deeper into all that existing lore, so I’m crossing my fingers that Hogwarts Legacy 2 makes exploration about discovering secrets, not just ticking off boxes on a map. When I decide to just wander around, I want to feel like my time is well spent and that’s what truly makes an open-world game special!
1. Enemy Variety Needs to Make Combat Feel Intelligent and Dynamic

One of the biggest weaknesses of Hogwarts Legacy was its enemy encounters. Players frequently fought the same types of enemies throughout the game, and these enemies were often placed together in unrealistic ways – like a wolf and spider just standing still in an empty area. This made combat predictable and lacked the strategic challenge needed to stay interesting for long.
A sequel to Hogwarts Legacy needs to significantly improve its enemies and battles. Enemies should act more intelligently, work well together, and force players to try new strategies instead of repeating the same moves. Making enemies feel smart and responsive would make each fight more exciting and immersive – which is key to a great gaming experience.
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2026-01-13 21:42