The latest update titled “The Invaders of Oakveil” for the game V Rising has been released, introducing an abundance of fresh adversaries, additional endgame content, improvements to base-related aspects, chances for peaceful PVP in bases, several new weapons, alterations to spells, and a myriad of other enhancements. This update can be quite daunting, particularly for those who are entirely new to the game. To help you get started, here is a guide that could prove useful.
V Rising 1.1 – Two PVE Builds for Easy Progression
At the outset, it’s essential to clarify that the subsequent suggestions serve as potential equipment choices for the initial stages of the game, stretching up until you transition into mid to late-game content. These configurations are simply suggested loadouts, not a step-by-step progression guide.
The guide you’re referring to should provide you with an overall set of instructions, covering everything from the initial stages up until you begin encountering the latest Oakveil content.
Let’s move on to discussing “character configurations”, which essentially involve choosing skills and equipment suggestions. Mastering these can make early-game content a walk in the park.
In this way, I have attempted to rephrase the original text using more accessible language while retaining its core meaning.
Build 1 – Ward of the Damned Focus
For the initial configuration, it’s advisable to pair the “Ward of the Damned” with your favorite secondary skill and veil. The key concept is that “Ward of the Damned” offers not just a slight shield, but it’s also an exceptionally powerful summoning tool.
Regardless if you prefer magic or physical harm, this spell functions remarkably like a versatile toolkit, offering incredible utility. It enables you to inflict condemn, which boosts the damage inflicted upon the target. Moreover, it can also defend against most incoming attacks.
The primary allure of this barrier lies in its ability to potentially conjure skeletons whenever it deflects an attack. While it has been toned down from its former days, when it could create a whole army in just one second, it remains incredibly effective for PVE content.
Obtain the charm at the earliest opportunity for smoother PVE experiences; just ensure you master the art of timing and precision in block placement. However, note that this won’t significantly boost your damage capabilities. To compensate, combine it with other offensive spells.
In terms of assistance, either a power surge or an explosive barrage could be beneficial to you, based on your character’s setup. A power surge is particularly advantageous if your main focus is on physical attacks as it enables you to ignite enemies while simultaneously boosting your speed. Conversely, an explosive barrage grants the ability to ignite enemies and deal a burst of damage concurrently.
Regarding your veil, blood is quite useful in the initial stages of gameplay as it serves as a reliable self-heal that you can activate once you’ve created your character. For players with offensive playstyles, Storm makes an excellent upgrade. On the other hand, if survivability is a concern for you, Veil of Frost could prove to be quite beneficial in tough situations.
Build 2 – Ranged Magic Focus
In this scenario, you’ll primarily concentrate on either the “corrupted skull” or the “disorderly barrage,” which can be likened to the earlier suggestion of pairing “disorderly barrage” with “ward of the cursed.
Instead of focusing on melee combat, you’ll primarily employ a weapon with range in this scenario. Your objective is to continuously apply the ‘ignite’ effect and maintain a safe distance while firing repeatedly from afar. In a more aggressive approach, you might choose another spell over a defensive one for added offense.
Example: A frost bat, in place of traditional shields, can tough it out by making it more challenging for adversaries to approach you. Since you can earn a frost spell point from Keely the Frost Archer, this is a viable early-game choice that you should be able to acquire within your initial hour of play.
A frost bat functions like a substitute shield by making it harder for enemies to get close. You can obtain a frost spell point from Keely the Frost Archer as an early game option, which should be achievable within your first hour of playing.
A cold spell could serve as an effective backup choice if you’re aiming to create a frosty scenario. It enhances your resilience and offers a chance for area-of-effect damage, although the latter is only slight.
From another perspective, having a “corrupted skull” as your main damaging spell can prove incredibly potent, as it not only deals damage but also applies a “condemn” effect to boost your regular attacks. Additionally, this spell has the advantage of summoning skeletons, which is particularly useful for managing early game content.
Due to its dual maximum charge capacity, you’ll be able to unleash both charges in each battle, instantly providing you with sturdy protectors who also deal a reasonable amount of damage. This added versatility will significantly enhance your options during challenging situations.
Regarding your veil preference, I’d suggest sticking with the same advice given earlier. Either “Storm” or “Blood” could be excellent choices, however, considering you may already have a Frost spell as your secondary, it might be best to overlook that option for now.
Some Gear Recommendations
Regarding equipment, you’ll advance through the levels as usual. Whether you prefer the gear of a Grim Ranger or a Warlock, depending on your chosen damage type, can be beneficial early on. However, at this stage of the game, it’s not crucial to worry too much about it. Just use whatever equipment you manage to obtain.
Moving forward in my gaming journey, once I’ve outgrown my trusty Hollowfang armor set, I’ll be upgrading to the Iron Armor. From there, I’ve got a choice: lean towards the Blood Hunter or Dark Magus sets, depending on the kind of damage I prefer to dish out. If it’s agility and speed you’re after, consider combining either of these sets with two Duskwatcher pieces for optimal mobility.
This is due to the set bonus of Duskwatcher, which activates when you have two pieces equipped. It provides a slight increase in your movement speed. If you’re okay with moving a bit more slowly than before, feel free to opt for a complete set with buffs focused on damage, as suggested earlier.
With regards to jewelry, strive to expedite the creation of your initial pendent made from scourgestone. This move will unveil an array of possibilities, each with varying attributes beyond just spell power. Ultimately, the choice is subjective as there are numerous options available.
The Dawnrunner’s Pendant is versatile, enhancing any gameplay style by offering a slight chance to impose a condemn effect with any primary attack. Additionally, it offers a minor boost to your movement speed, a handy bonus in any situation.
In terms of physical builds, either the Duskwatcher Pendant or the Warrior’s Pendant can be effective choices since they both enhance your attack power in distinct manners. For mages, the Sorcerer’s Pendant could be beneficial, but if you frequently use ignite effects, it might seem somewhat repetitive.
In the early stages of gameplay, it’s common advice to follow for swift progression. By the time you advance into later game phases, you’ll likely be well-versed in the game’s mechanisms and have developed your unique character build.
The initial steps provided will give you a systematic route for progression through the game’s early regions. However, once additional spells and points are unlocked, numerous opportunities will become available to you. By this point, you would have already established a unique playstyle that allows for flexibility in deviating from these suggestions.
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2025-05-05 05:44