Hytale’s First Major Update Is Live (Here’s What It Does)

After a long development process, Hytale is now available to play in Early Access! It’s already proving popular, with millions of players exploring its fantasy world. As with any game in Early Access, the developers plan to continue improving Hytale over time, and they’ve already released a significant first update just days after launch.

I’m so excited – the first big update for Hytale is finally here! It dropped on January 17th, and you can download it through the PC client. They’ve added a ton of cool stuff, like dinosaurs and new characters you can interact with. But it’s not just new content – they’ve also fixed a bunch of bugs and made the game smoother overall, tweaking things like combat and crafting to make them more balanced. Even little details have been improved – the sounds for breaking stone and riding horses are updated, which is awesome! It’s a really solid update that should make the game even more fun for those of us playing in Early Access.

Hytale Update 1 Patch Notes for January 17th

This first update is just the start of many improvements planned for Hytale during its Early Access phase. The developers promise to quickly release patches to fix problems and enhance the game. It seems they’re dedicated to making this Minecraft-like game even better with frequent updates.

For a complete rundown of everything new in this major Hytale update, you can find the detailed patch notes on the official Hytale website:

World & Environment

  • Added dinosaurs and other NPCs to populate the underground jungles. They currently use placeholder behaviours and are a work in progress.

Important: These new characters need a specific environment to appear, so you’ll need to create fresh, unexplored parts of the world to find them.

  • Devastated Lands sewers now have proper atmospheric effects and creature spawns.
  • Areas beneath volcanoes now use volcanic environmental effects.
  • Fixed entity placements, textures, and interiors in Feran villages.
  • Removed an invisible filler block behind the bench in the Forgotten Temple.

NPCs & Creatures

  • Added knockback resistance to NPCs that previously did not have it.
  • Fire-themed NPCs and creatures should now be immune to fire damage. However, they’ll still catch on fire for now.
  • The Crystal Earth Golem’s combat behavior and spin attack have been improved.
  • Skeletons should no longer take drowning damage.
  • Kweebecs should now be immune to the environmental damage caused by cactus and brambles.
  • Replaced Trork Shaman placeholder summon animation.
  • Added proper loot tables to Kweebecs and Trorks in the Whisperfrost Frontiers.
  • Livestock should no longer climb on top of the Chicken Coop.
  • Cautious wildlife predators, such as the Fox, should no longer engage players unless attacked.

Crafting, Items & Farming

  • The Backpack and its upgrades are now easier to obtain:Base backpack now requires a Tier 1 Workbench (down from Tier 2).
  • Base backpack cost reduced to 8 Medium Leather (down from 16).
  • Upgrading the backpack for the first time now requires a Tier 2 Workbench (down from Tier 3).
  • Light, Medium, and Heavy Hide now take 10 less seconds to process into Leather.
  • Crafting benches can now pull materials from chests within 14 blocks horizontally (up from 7) and 6 blocks vertically (up from 4).
  • Processing benches now display item tooltips in the upgrade requirements panel.
  • All raw fruits and vegetables should now only grant Health Regen I. Cooking them grants additional benefits.
  • Dropped items should no longer get stuck on the side of blocks.
  • Torches and other handheld light sources can now be placed on the ground when equipped in the Utility Slot while wielding a pickaxe or a hatchet.
  • Pickaxes and hatchets are now only swung when using the primary action.
  • Corn now gives 1 Essence Of Life instead of 4 when exchanged in the Farming Bench as it was previously misconfigured making it better than higher tier crops.
  • Fully grown Cauliflower and Pumpkin no longer drop regular seeds when broken by hand or with any tool
  • Fully grown Eternal Crops no longer drop eternal seeds when broken by hand or with any tool
  • Wood Logs now display their respective “wood type”
  • Example: Oak Log will display “Hardwood” in It’s Tooltip.
  • When a crafting recipe previously required a type of “Trunk” this is now displayed correctly as “Log” instead.
  • Example: “Hardwood Trunk” is displayed as “Hardwood Log” in the recipe requirements.
  • When a crafting recipe requires a specific Log Type (Such as Hardwood) the tooltip now displays which Trees can drop that type of Log
  • Example: “Softwood Log” will display “Banyan, Beech and Aspen” in It’s tooltip. 
  • Woodcutter’s Block no longer displays as “Dev” item quality, and no longer has it’s un-used processing bench interaction it is now a decorative furniture block that can also be crafted in the Furniture Bench.

Audio & Visual Effects

  • New hit and break sounds for stone.
  • New hit and break sounds for ores with additional layered effects.
  • Horses now properly play running sounds while mounted.
  • Torch burn loop replaced with a softer ambient sound.
  • Adjusted volumes for cocoon breaking, pig, piglet, and warthog sounds.
  • Reduced pitch variation on sword swings.
  • Added new ore breaking particles.
  • Added fruit eating particles. More to come later for other food types.
  • A new particle effect now appears above an NPC’s head when absorbing their memory.
  • Fixed rope offset when held in hand.
  • Fixed hand positioning for various plants, flowers, and foliage.

UI, Performance & Quality of Life

  • You can now sleep starting at 7:30 PM.
  • Added an information panel explaining the Memories system when interacting with The Heart of Orbis for the first time. Can be viewed again by clicking on the ‘?’ in the top-left corner of the Memories UI.
  • Toggle Fullscreen, Switch HUD, and Take Screenshot can no longer be bound to mouse buttons.
  • The game now warns when launching pre-release versions or opening worlds from different versions.
  • Field of view while sprinting is now limited to 160° to prevent hyper-drive effect.
  • Cancelling LAN server discovery now works correctly.
  • The interaction system now handles server lag spikes better.

Character Customization

  • New eye types: Cat Eye, Demonic Eyes, Goat Eye, Reptile Eye.
  • New mouth options: Large Mouth, Tiny Lips.
  • New hair color: Lavender.
  • Reworked Bangs hairstyle and brightened Dark Brown color.
  • Featherbound Hood is now correctly showing for the Supporter edition.

Combat & Balance

  • Weapon attacks should now check for line of sight.
  • The regular Burn effect now generally deals less damage. Burn applied by lava remains unchanged.
  • Cactus and brambles now deal the Environmental damage type.

Commands & Server

  • Fixed argument order for teleport commands. /tp <player> <targetPlayer>
  • Give command now supports specifying item durability.
  • Whitelist and ban commands now support both online usernames and offline UUIDs.
  • The server now uses “Bottleneck Bandwidth and Round-trip propagation time” (BBR) congestion control for QUIC.
  • Improved authentication and session token error handling.

Bug Fixes & Stability

  • Fixed a misconfiguration that allowed weapon Charged Attacks to not consume Stamina correctly when swapping to another hotbar slot at the right time.
  • Fixed signature ready sound playing incorrectly in adventure mode.
  • Fixed regular expression parsing in /replace command.
  • Fixed an issue where signature attacks could be used without signature energy.
  • Fixed some items allowing longer interaction ranges than intended.
  • Fixed fluid flow behavior when stacking water sources.
  • Fixed crash when using non-English folder names for screenshots.
  • Fixed crash when selecting certain hairstyles with variants.
  • Fixed crash caused by corrupt cached avatar previews.
  • Fixed crash when the memories plugin fails to load.
  • Fixed an issue where rewards from restoring memories were granted too early and did not match the correct number of memories required.
  • Fixed “waiting for chunks” taking too long at <128 view distance.
  • Fixed crash when updating player model.
  • Fixed localization loop affecting Norwegian language users.
  • Fixed race condition in instance teleport that caused entity removal and re-add issues.
  • Fixed session refresh for singleplayer servers.
  • Fixed various issues with crop growth where certain crops like Tomatoes would not grow correctly, chunks are now saved when a farming block updates.

Extras

  • Paw print emoji

Happy to see the first update for Hytale arrive so soon? Share your thoughts and join the discussion in the ComicBook Forum!

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2026-01-17 16:42