Prince of Persia: Sands of Time Remake Was “Close to the Finish Line” Alleges Former Developer

Following the announcement of company changes and the cancellation of the Prince of Persia: The Sands of Time Remake, Ubisoft’s stock prices have fallen. Now, a new report suggests the game was nearly finished. A user on the Prince of Persia subreddit, claiming to be a developer named SocramVelmar, stated the remake was “close to the finish line.”

SocramVelmar’s identity as a current or former Ubisoft employee hasn’t been confirmed. When asked, they explained they couldn’t reveal their affiliation due to confidentiality agreements. Because of this uncertainty, the entire question-and-answer discussion has been labeled as “Unverified.”

SocramVelmar, when discussing the cancellation of Prince of Persia: The Sands of Time Remake, shared their frustration with the explanation provided by management: simply “restructuring.” They also mentioned that the development team was experiencing significant internal anxiety.

They explained the decision was due to company restructuring, but I’m really disappointed because it felt like we were so close to achieving our goal. I was working from home when we were told we’d need to return to the office, but then I was laid off. There was a lot of anxiety within the company, which ultimately slowed things down. Everyone internally knew something was happening, and unfortunately, the rumors turned out to be true.

According to SocramVelmar, the game faced issues before its cancellation because the development team couldn’t agree on how the gameplay should feel. Different teams within the studio also had conflicting ideas, leading to constant revisions instead of actual improvements. Leaked images and trailers weren’t the cause of the cancellation, but rather provided unexpected feedback for the developers.

Honestly, the biggest problem wasn’t anything external like leaks – it was getting everyone inside the company on the same page. Design really felt the brunt of it. We’d be working hard to nail the feel and gameplay of something, but other teams would already be heading in a slightly different direction. That constant back-and-forth just meant a ton of wasted effort and redoing work, and that friction built up way more damage than any leak ever could.

According to SocramVelmar, the game’s combat will feel similar to the original Prince of Persia, focusing on skillful sword fighting and fluid movement. Instead of complex combos, the game will blend combat with platforming, prioritizing a more streamlined and elegant experience.

According to SocramVelmar, the new game returned to the core elements that made the original Prince of Persia so appealing. It featured skillful sword fighting, fluid movement, and a seamless combination of combat and platforming. The focus wasn’t on complicated combos, but rather on precise timing, strategic positioning, and utilizing the surroundings. A few new, timing-based moves kept the gameplay interesting while still retaining the classic Prince of Persia combat feel.

Although the remake of Prince of Persia: The Sands of Time was cancelled, reports suggest that Beyond Good and Evil 2, which has been in development for a long time, is still being actively worked on.

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2026-01-23 17:12