
Nintendo announced that a new update for Splatoon 3, version 11.0.0, will be available on January 29th. This update includes new gameplay features and other improvements.
Here are the patch notes:
Game Content Adjustments
Changes to Multiplayer
- Players will now gain a Flow Aura when they do well in battle, such as when they defeat opponents consecutively within a short period of time.
- The Flow Aura lasts for a short amount of time.
- While a playerâs Flow Aura persists, its duration will be extended slightly whenever they defeat an opponent or their teammates defeat an opponent they damaged.
- When a player gains a Flow Aura or extends the duration of their Flow Aura, the ground at that playerâs feet will be inked with their colour.
- While a Flow Aura persists, the Run Speed Up, Swim Speed Up, Ink Resistance Up and Intensify Action abilities will be applied.
- Continuously getting assists with your allies or inking territory during battles will make it more likely to gain a Flow Aura when defeating opponents.
- When an ally or opponent has taken damage, that playerâs approximate remaining health will now be displayed.
- Opponentsâ remaining health will display for approximately three seconds immediately after taking damage.
- When the main part of an opponentâs body is not visible, such as when they are behind terrain or swimming in ink, their remaining health will not display.
- When things like Thermal Ink or the Point Sensor are revealing an opponentâs position, their remaining health will display even if the player cannot see them.
- Slightly decreased the collision detection size for players in swim form to make it harder for opponentsâ attacks to hit.
- Expanded the collision detection size for each main weaponâs attacks to make it easier to hit opponents with attacks. Also made it so that the shorter the weaponâs shot flight distance, the greater the increase to the collision detection size will be.
- When attempting to jump a long distance with Super Jump while the Stealth Jump ability is equipped, increased the time required to make the jump by up to one second depending on the distance.
- When jumping from near the playerâs base to parts farther in, or vice versa, this will increase the jump time based on the distance.
- The increase is applied to the time spent flying through the air. This will not change the time spent on the ground preparing for the Super Jump.
- Adjusted the size of the circle indicating the explosion radius for the Reefslider to the radius of the area that deals 220.0 damage instead of to the radius inked.
- Specifications for some main weapons have changed.
Weapon Change Details L-3 Nozzlenose
L-3 Nozzlenose D
Glitterz L-3 Nozzlenose- Increased the speed of shots by approximately 24% without changing the flight distance.
- Decreased the radius of the ink splatter at the point of impact by approximately 15%.
Dynamo Roller
Gold Dynamo Roller
Starz Dynamo Roller- Increased the inking of spray droplets from horizontal and vertical swings.
- Adjusted the damage falloff rate due to distance to make it possible to deal damage of 100.0 or higher at greater distances than before.
- Increased the amount of ink consumed by horizontal and vertical swings by approximately 17%.
Blaster
Custom Blaster
Gleamz Blaster- Reduced the time when movement is restricted after firing by approximately 1/30th of a second.
H-3 Nozzlenose
H-3 Nozzlenose D
H-3 Nozzlenose VIP-R- Increased maximum damage from 44.0 to 45.0.
Splat Roller
Krak-On Splat Roller
Order Roller Replica- Reduced the amount of time it takes for ink to begin recovering after a horizontal or vertical swing by about 1/30th of a second.
Heavy Splatling
Heavy Splatling Deco
Order Splatling Replica- Increased the radius inked by spray droplets from shots by approximately 12%.
- Increased the radius of the ink splatter at the point of impact by approximately 12%.
Dark Tetra Dualies
Light Tetra Dualies- Increased the speed of shots by approximately 19% without changing the flight distance.
Splat Brella
Sorella Brella
Order Brella Replica- Reduced the amount of ink consumed when firing a shot by approximately 9%.
S-BLAST â92
S-BLAST â91- Decreased the radius of the explosive damage for short flight distance shots by approximately 11%.
- Specifications for some special weapons have changed.
Special Weapon Change Details Reefslider - Increased the radius of the explosion that deals 220.0 damage by approximately 20%.
- There are no changes to the radius of the area that deals 70.0 damage.
- Slightly raised the centre point of the explosion to make it harder for opponents to avoid it using a small height difference.
- Decreased the radius inked by the explosion by approximately 7%.
- Decreased the maximum distance of the charge by approximately 19%.
- Increased the radius of the explosion that deals 220.0 damage by approximately 20%.
- Points required for some special weapons have been changed.
Weapon Before After New Squiffer 200 190 Z+F Splat Charger 210 200 Z+F Splatterscope 210 200 Tri-Slosher Nouveau 210 200 Sloshing Machine 220 210 Splattershot Pro 180 190 S-BLAST â91 200 210 Mini Splatling 190 200
Changes to SplatNet 3
- Changed the used weapon display under X Rankings to show the most frequently used weapon in X Battles for that mode during a certain period instead of the last used weapon.
- Due to this change, the weapon used to determine the top players for weapons will be changed in the same way.
This update focuses on making changes to battle-related systems and multiplayer balance.
Check out the latest news article for details on updates to the battle system, including changes to Flow Aura, health displays, how collisions work, and how long Super Jumps last when using Stealth Jump.
The recent adjustments to the L-3 Nozzlenose and Dynamo Roller aren’t just about making them stronger. They’re designed to emphasize what makes these weapons special and different from others.
We increased the firing speed of the L-3 Nozzlenose to help players take full advantage of its special ability: dealing maximum damage by landing all three shots. To balance this, we reduced its ink coverage, making it less effective for players who prefer to hide and ambush, or who rely on quickly building up their special weapon charge.
We made the Dynamo Roller even more powerful by increasing the area covered with ink and the range of its one-hit knockouts. This did mean we also increased how much ink it uses.
We’ve tweaked the other weapons too, trying to make them feel better to play with and really highlight what makes each one special, especially when you compare weapons that seem similar. Basically, we want each gun to feel distinct and fun!
Weâve made the Reefslider more effective at taking down opponents. We increased the size of its explosion, making it easier to splat enemies in a single hit, and also made the explosion harder to dodge with simple jumps. However, we shortened the Reefsliderâs maximum charge distance and reduced the amount of ink it spreads. This is to prevent players from easily reclaiming Splat Zones from a distance by charging the Reefslider at them from safety.
This update includes significant changes to how multiplayer works, going beyond just balancing the game. Because of this, we expect it to noticeably change how you play. Weâll be releasing another update quickly after this one, and it will specifically address multiplayer balance to fine-tune things.
Bug Fixes
- Fixes to Player Controls
- Fixed an issue where, when the Undercover Brellaâs canopy broke at the same time as the player switching equipment to their special weapon or the Rainmaker and defeating an opponent, sometimes the brella would enter a state where the canopy recovered immediately no matter how many times it was broken.
- Fixed an issue where, when a player in an unstable wireless environment performed a dualie Dodge Roll from swimming on a wall, sometimes the player who performed the Dodge Roll would disappear on other playersâ screens.
- Fixes to Multiplayer
- Fixed an issue where, when landing things like ink or bombs on certain positions, sometimes the inking on the playerâs screen was drastically different from the inking on other playersâ screens.
- Fixed an issue in MakoMart in Clam Blitz mode where it was possible for players to linger on top of the goal.
- Fixed an issue in Bluefin Depot in Splat Zones mode and Clam Blitz mode where it was possible to climb on top of certain terrain using unintended methods.
- Fixed an issue in Urchin Underpass where the electronic bulletin board in the centre of the stage and its supporting pillars blocked things like Ink Storm and Tenta Missiles.
- Fixed an issue in Urchin Underpass where, when certain walls were hit with great momentum, the player was sometimes treated as if they had left the stage and were defeated.
Splatoon 3 is available now for Switch.
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2026-01-27 18:05