Steam Frame first reactions arrive online as developers praise Valve’s new headset

With new Steam hardware on the horizon, some developers who were given early access to Steam Frame dev kits have been sharing their experiences online, including their thoughts and reactions through streams and social media.

We’re hoping to find out what developers think of the Steam Machine soon, but their reaction might depend on its price.

It’s unclear what kind of non-disclosure agreements Valve has. They might even be subtly encouraging leaks as a clever marketing tactic, or people could be facing the consequences of upsetting Gabe Newell. Either way, the important thing is we’re now seeing more detailed information and impressions than what was available in the initial press previews, which only gave journalists a few hours to try out the devices.

Gamertag VR posted on X (formerly Twitter) about what his friends thought of the Steam Deck, but it sounds a bit like someone bragging about their connections – similar to saying ‘My dad works at Nintendo’.

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For a practical guide, you can check out Bastiaann Olij, the lead XR developer for Godot. He recently livestreamed on YouTube, with Steam’s approval, demonstrating how to get Godot XR games running on the Steam Deck. He’s still waiting for a Steam Controller, though!

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Godot 4.6 now officially supports AndroidXR and Steam Frame, as announced by Bastiaann Olij on Bluesky following the recent livestream.

Godot integration also includes helpful Steamworks documentation. This documentation guides you through project setup and explains how to use Steam Frames features – like eye tracking and foveated rendering – to help your game meet the requirements for Steam Frame verification.

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Valve previously published details about the Steam Deck’s underlying technology, revealing features like full finger tracking for the controllers.

Regarding the livestream, Olij explained that Godot’s compatibility with Steam Frame may evolve, and added that, being a development kit, the headset itself is likely to see changes before its official release in the coming months.

Valve previously aimed to launch the Steam Deck in early 2026, but rising component costs led to concerns about potential delays. A recent statement by Olij suggests the device could arrive within the next few months, which indicates Valve is likely on track to meet its original early 2026 release window.

Olij really likes the Steam Frame because it’s simple to put on and take off, and it stays securely in place on his forehead when it’s extended.

The clip was also posted to X by Andrew Fox.

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One thing that stands out is that Olij uses glasses while wearing the headset, and not just the standard, thin rectangular ones. This makes it a more comfortable experience compared to other headsets. While it might not sound like a huge deal, comfort is often the most important factor when it comes to headsets, and Olij plans to get custom prescription lenses for the device.

I got a look at the Steam Frame UI recently, and it’s really familiar – it looks almost exactly like the Steam Deck’s interface. Olij was showing it off while talking about Lepton Dev, which is basically a way to run Android apps on Linux devices like the Steam Frame, so it makes sense it’d be so similar!

Olij also mentions a “Squeeze” feature on the Steam Frame controllers, which seems to act like a grabbing motion. This could make interacting with in-game objects feel more realistic. There are also entries for “Squeeze touch” and “Squeeze click,” but what they do isn’t currently known.

He’s also intentionally avoiding comparisons to the Meta Quest 3, explaining that he isn’t evaluating the device’s hardware itself.

Overall, the Steam Frame headset is looking very promising. A key game engine developer has already expressed enthusiasm, suggesting it will work well with virtual reality games, which is a great sign.

Authors

Cole LukeFreelance Writer
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2026-01-27 19:35