
I’ve been seeing a lot of games lately trying to break away from that standard $60-$70 price tag, and it’s awesome! But Liquid Swords’ Samson: A Tyndalston Story is going even further, aiming for just $25! They’re saying it’s going to deliver a surprisingly great experience for the price, and honestly, after checking out their latest dev diary – which showed off both on-foot and vehicle combat – I’m starting to believe them. It looks really promising!
In the game, players take on the role of Samson, who’s back in Tyndalston owing favors to dangerous people. According to lead programmer Strati Zerbinis, Samson isn’t a trained soldier or martial artist; he’s a resilient character who relies on quick thinking and adaptability when facing difficult situations.
Okay, so listen up, because this game is brutal. You will get swarmed – enemies are gonna try and surround you, hit you from every angle. Seriously, you’ve gotta stay mobile, just keep moving! And don’t be a hero – swing for the fences, and honestly, a little underhandedness never hurt anyone. Forget playing fair, that’s for beginners.
The idea is compelling because the entire city becomes your tool. You’re not just fighting in a space, you’re fighting with the space itself – you can turn any environment into a weapon and completely disrupt it.
The environment is your toolbox. Anything you destroy can be used against your enemies – broken objects become weapons, obstacles can trip them up, and heavy items can even be dropped to eliminate them. We want you to leverage the entire city to inflict serious damage.
This tactic also works on vehicles, particularly when dealing with escaping enemies. A gentle push with Samson’s Magnum Opus (a playful reference to Mad Max, a project studio founder Christofer Sundberg contributed to) is all it takes to send a car crashing into an obstacle.
The amount of damage in a car crash depends on how fast the cars are going and how much they weigh, explains senior designer Alex Williams. Plus, cars have lots of different parts that can be affected in an accident.
I didn’t want the game to feel like things just suddenly stop working. Instead of items simply ‘dying,’ we wanted to represent them as collections of parts that wear down over time. Players will experience the effects of this wear and tear on each individual component – like tires, wheels, or the engine – and understand how damage impacts gameplay.
Vehicles can be used for many things in the game, such as escaping after a crime or making deliveries. While Samson isn’t a completely open-world game, the ability to move around freely and choose how you approach situations – whether through fighting or driving – seems really appealing.
Samson launches in early 2026 for PC, with console versions due later.
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2026-01-30 22:41