Resident Evil Requiem: 15 New Gameplay Details to Know

For the past few months, we’ve followed Grace Ashcroft as she cautiously navigated terrifying environments, clearly frightened by the horrifying creatures she encountered – a classic element of older Resident Evil games. We’ve also seen a more experienced Leon Kennedy battling zombies with the fast-paced action that fans remember from many games in the series.

We’re really excited about Resident Evil Requiem and can’t wait to explore the story, learn more about what happened in Raccoon City, meet characters like Victor Gideon and Elpis, and uncover the truth behind Alyssa’s death. We know many of you feel the same way, so we’re happy to share all the latest news and details about the game!

Let’s cover a few more important details before you commit to what promises to be a thrilling and exciting experience.

1. Bringing Grace Ashcroft To Life

Jeannie Tirado voices the character Grace. You might recognize her work as Android 21 in Dragon Ball FighterZ, or as Rose Winters in the DLC for Resident Evil Village.

Critics are already highly impressed with her performance as Grace. She convincingly portrays the FBI investigator’s fear and emotional fragility as the situation intensifies. Tirado delivers a compelling performance, showing Grace’s terror through a shaky voice, while also capturing a touch of defiance in flashbacks as a daughter to Alyssa.

The difference is striking, and based on the trailers, it looks like the filmmakers made an excellent choice with the casting.

2. An Art Style Inspired By The Enthan Winters Saga

Although the Resident Evil series is shifting its focus away from Ethan Winters and his struggles to reunite his family, the game’s creators appear hesitant to completely distance themselves from the most recent installments.

Grace and Leon’s gameplay is designed to feel like the original Resident Evil 3 and Resident Evil 2. However, the game’s visuals and overall presentation benefit from lessons the developers learned while making their previous two games, something the director was eager to implement. We’re already seeing this influence in Requiem, and we’re excited to learn more about how the story of the Winters family will unfold when the complete game is released.

3. There Might Be More Of Alyssa Than We’re Expecting

We’ve learned Alyssa will appear in flashbacks set at the Wrenwood Hotel, while Grace revisits the scene of her death in the present to solve new murders. There’s also talk that a downloadable expansion focusing on Alyssa’s story could be coming soon.

It’s fantastic to hear this, as Grace is a really compelling character. Expanding the game with new content feels much more meaningful when it connects to her story. We’d love to see her reunite with characters from her difficult experiences in Outbreak, or even team up with Leon before the events that led her to Wrenwood.

4. It’s Going To Be Awesome On The PS5 Pro

We’re really impressed with how Requiem is utilizing the RE Engine, especially its lighting. We’re even more excited now that we’ve learned about ray tracing capabilities on the PS5 Pro.

The game will run incredibly smoothly at 60 frames per second with ray tracing enabled on the PlayStation Pro. If you turn ray tracing off, it can even reach up to 120 frames per second, depending on your TV or monitor. This is fantastic news for Pro owners! We’re hoping the standard PlayStation console can still achieve 30 frames per second with ray tracing turned on.

5. Leon And The Umbrella Curse

If you saw the strange mark on Leon’s neck in the game and remember he has a personal stake in this story, you likely figured out his experiences in Raccoon City almost thirty years ago are why he’s back.

The game’s director recently explained to Deadline that Leon is dealing with what he calls the “Umbrella curse” – a lingering effect on those who survived the initial outbreak. He didn’t offer many details, but the idea is that even after escaping Umbrella, its impact remains. However, we still believe Leon will ultimately overcome the corporation’s influence.

6. RE6 This Is Not

Look, I actually kind of admired Resident Evil 6 for trying something different with all its storylines, even if it didn’t quite work. It just felt like it lost what made Resident Evil… well, Resident Evil. But the director of the upcoming game, Requiem, recently talked to EuroGamer and seems really aware of those concerns. He even used a funny sushi analogy to explain how they’re making sure they don’t repeat the same mistakes!

With Requiem, the game will explore earlier installments in the series. It’s particularly focusing on titles that fans already loved, especially Resident Evil 2. It seems the developers have learned from past experiences and are aiming for a strong comeback to celebrate the franchise’s 30th anniversary.

7. Distinct Inventory Systems For Leon and Grace

Interestingly, Leon and Grace’s core gameplay feels very much like the games that influenced them. Leon, as a seasoned special ops officer, has a 7×10 briefcase where he can arrange his weapons and gadgets however he prefers.

Playing as Grace is really different! She only has eight inventory slots, so every item I find feels super important. I have to make tough choices about what to carry and what to ditch. It’s a nice break from the way inventory worked in Village, and it definitely makes things more interesting in Requiem. It forces you to really think about what you need for each run.

8. Stash Runs Are Back

Grace has very few spaces to carry items, so you’ll frequently need to return to storage. Keep an eye out for upgrades that increase your carrying capacity as you avoid dangerous enemies.

Like in Resident Evil Village, Leon’s inventory system focuses on making room for essential items. However, in this game, players controlling Grace will need to rely on cleverness and stealth to manage their limited space. We anticipate tough decisions about what to carry and what to leave behind, even when it’s something you really need.

9. Leon’s Stoic Demeanor Is A Calculated Move

The director of Requiem recently told Polygon that Leon’s improved abilities and his cool demeanor – which contrast with Grace’s fear – were intentionally designed into the game. The game reflects the fact that Leon has spent thirty years fighting zombies since the Raccoon City incident, and he’s become a much more experienced fighter thanks to that past and his initial police training.

He’s changed a lot since the beginning. Now, he can handle incredibly dangerous bioweapons with remarkable calm, using humor to cope with everything he’s witnessed. This makes for a compelling dynamic with Grace, and it’s almost like looking at his former self when they meet at Rhodes Hill. These elements create exciting possibilities for the story, and we’re excited to see where it goes.

10. The Chainsaw Isn’t The Only Weapon You Can Use Against Enemies

It’s always fun to watch Leon take out enemies with a chainsaw, especially when he rips it right out of their hands! But according to the game’s director, the chainsaw isn’t the only weapon Leon can grab from zombies as he fights his way forward.

Since the zombies in Requiem remember bits and pieces of their past lives – and might even know how to use different weapons – we’re eager to see what they’ll come up with to try and defeat Leon. We’re really hoping a flamethrower makes an appearance!

11. The New Blood Synthesis System Adds A Layer Of Nuance To Exploration

Grace has a unique ability: she can create powerful injections from the blood of her defeated enemies, giving her a significant edge as she progresses. However, this comes with a trade-off. Because her inventory space is limited, players must carefully decide whether to avoid dangerous enemies altogether, or risk fighting them to collect blood for potentially crucial injections later on.

Playing Grace involves a clever system where taking risks can lead to big rewards. This dynamic keeps things exciting and gives players a lot of interesting choices.

12. A New Approach To Crafting For Grace

I’m really getting into Grace’s injector, but it’s a bit different from how things worked in Village. Here’s the thing: whenever you find a recipe for crafting, you can’t just make it right away. You actually have to go to a lab first to analyze it! It’s a whole extra step, and it definitely makes crafting feel less simple than it used to be. It’s a cool change, though, and adds a new layer to the gameplay.

We believe this change is effective because it strengthens Grace’s development as a character. It highlights her skills as an FBI analyst and reinforces the idea that playing as her is best done with a more subtle strategy.

13. The Environments Are Character-Gated

Okay, so from the previews, it’s clear Grace and Leon will be crossing paths a lot in the game. But what really stood out to me is how their different abilities change how you play. Leon’s a bigger, stronger character, and that lets him get into areas I couldn’t reach with Grace. Her whole thing is stealth, so she can’t just brute-force her way through obstacles. Leon, though? He can use his hatchet – and probably other weapons too – to smash through blocked doors and clear a path. It’s a cool way to make each character feel unique.

It’s a clever design choice that highlights the different ways the main characters approach challenges in Requiem. It also makes it easier for players to revisit areas later on using either character.

14. Addictive Fear Baked Into the Gameplay

As a long-time Resident Evil fan, I’m always looking for that perfect blend of scares and story, and this franchise always delivers, even if it takes a few years off my life! I recently read an interview with GameBrave, and they confirmed the next game, Requiem, is going to have that same addictive fear factor. Apparently, the way they’re handling the characters of Grace and Leon is key to creating different kinds of scares, which sounds really interesting!

Playing as Grace will likely be scary, but Leon’s parts of the game promise fast-paced action as you fight zombies, keeping you on the edge of your seat. Since you’ll play as both characters equally, it seems like a great combination – a true win-win!

15. PC Requirements

Requiem is a visually impressive game. To run it on a PC, you’ll need at least a 64-bit processor and Windows 11. Specifically, the game requires an Intel Core i5-8500 or AMD Ryzen 5 3500 processor, 16GB of RAM, and a GeForce GTX 1660 6GB or Radeon RX 5500 XT 8GB graphics card. DirectX 12 is also required.

For a better experience, we recommend a computer with at least an Intel Core i7-8700 or AMD Ryzen 5 5500 processor, and a GeForce RTX 2060 Super with 8GB of memory, or an AMD Radeon RX 6600 with 8GB of memory.

So, that’s everything new about Resident Evil Requiem for now! I’m super hyped to jump into Raccoon City and see where this story takes me – and I can’t wait to see you all there too!

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2026-02-05 16:14