Zach Cregger, a rising star in horror and a well-known comedian, will release his highly anticipated film in just a few months. It’s expected to be one of the scariest and most memorable horror movies of the year, and a standout in the franchise’s three decades of films.
The Resident Evil series is celebrating its 30th anniversary, but its origins actually go back even further. It all started with a little-known Japanese horror movie, and the very first game that helped define the survival horror genre we know today.
Kiyoshi Kurosawa’s Sweet Home Is a Forgotten Horror Classic
Directed by acclaimed filmmaker Kiyoshi Kurosawa, Sweet Home marked a departure from his earlier work in the genre of Japanese “pink films.” The film follows a movie crew—including Shingo Yamashiro, Nokko, Ichiro Furutachi, Fukumi Kuroda, and Nobuko Miyamoto—as they venture into the deserted mansion of a mysterious artist to save valuable paintings.
Like many haunted house stories, the team in Sweet Home is quickly attacked by various supernatural phenomena, including a powerful and angry ghost. Although it might not seem especially scary by today’s standards, the movie remains a classic thanks to its great acting, impressive practical effects, and captivating plot.
While the 1989 film Sweet Home was notable, the title truly made its mark as a video game. Developed by Tokuro Fujiwara, the Sweet Home game was created around the same time as Kurosawa’s movie and had a much larger impact.
Sweet Home Is a Near-Perfect Horror Game From the ’90s
I remember when Sweet Home first came out – it was amazing! Just eleven months later, they released a video game based on the movie, and I was so hyped. You actually got to play as the same five characters from the film, exploring that huge, creepy mansion. It was all about fighting monsters and figuring out the mystery behind the haunting. It was seriously cool!
While Sweet Home shares similarities with games like Maniac Mansion, Metroid, and Shadowgate in how you play, it ultimately feels like a one-of-a-kind game. This makes sense when you consider the experience and vision of its creator, Fujiwara, who had a clear idea of what he wanted to achieve with the title.
When Capcom released Sweet Home, players immediately noticed its clever gameplay and storytelling. This didn’t go unnoticed by the video game industry and filmmakers either. While many games had been based on movies before, Sweet Home was the first to truly build upon and enrich the story of its source material.
Actually, Sweet Home had a lasting impact on both the gaming and horror industries. Its immersive gameplay, captivating atmosphere, compelling story, and the team’s clear passion were all incredibly noticeable, leading to widespread critical praise and inspiring designers and developers globally. Even more significantly, Sweet Home remained a powerful influence on Tokuro Fujiwara long after it was no longer popular.
Sweet Home Altered the Course of Gaming History
Fujiwara, with a background in arcade games, often felt limited by the FamiCom’s graphical capabilities. In the early 1990s, he decided to return to his earlier game, Sweet Home, and fully develop ideas he hadn’t been able to explore initially.
Following this, Fujiwara assigned his student, Shinji Mikami, the job of creating a game centered around a haunted house. Interestingly, Mikami didn’t actually like horror games, even though he had a deep understanding of what scared people.
So, Capcom didn’t quite make that Sweet Home sequel they originally planned, but they did create Resident Evil in 1996. And honestly, even though Resident Evil felt totally different at first glance, almost all the core gameplay stuff came directly from Sweet Home. It’s kinda crazy how much they reused!
What made the original Sweet Home so special was its blend of features: managing limited inventory, exploring a large, puzzle-filled mansion by retracing your steps, and learning the story through notes you discovered. These elements, combined with the advanced graphics, memorable characters, and compelling storyline of Resident Evil, allowed the gameplay to truly stand out.
What started as a tribute to a little-known game from the 1980s quickly grew into a huge franchise, spawning sequels, movies, and numerous spin-off titles. Moreover, Resident Evil essentially launched an entire genre of its own.
Without the original Resident Evil, many popular video game genres wouldn’t exist today. Games like Dino Crisis and The Last of Us might never have been made, and titles such as Hideaki Sena’s Parasite Eve were able to inspire new franchises and dedicated fan bases thanks to Resident Evil‘s influence.
The Resident Evil series is poised for a resurgence thanks to Zach Cregger, the writer and director of Barbarian and Weapons. Given Cregger’s well-known enthusiasm for horror and his deep appreciation for Resident Evil, the upcoming film, releasing on September 18th, promises to deliver exactly what fans want.
Considering the success of the Resident Evil series over the last thirty years, fans have been waiting a long time for a remake or remaster of Sweet Home, the game that inspired it all. Hopefully, a director or developer will take on the project soon, as no one has committed to it yet.
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2026-02-23 18:11