
Ubisoft is famous for creating huge, sprawling open-world games, but recently, players have started to feel like many of them follow the same pattern. This is especially true for most Assassin’s Creed titles, which have begun to feel repetitive. However, one Ubisoft game really stood out to me. It struck a great balance between exploring, solving puzzles, smooth movement, and a good sense of humor, making it a truly refreshing experience compared to the company’s more realistic games. It quickly became one of my favorites.
Even after five years, I still often think about Immortals Fenyx Rising. While it was originally criticized for being similar to The Legend of Zelda: Breath of the Wild, that comparison didn’t let people fully appreciate the game. It had a really enjoyable world filled with puzzles, battles, and imaginative locations inspired by Greek myths. Ubisoft created a lively and engaging game, but they haven’t explored its full potential. A sequel could have built on the strengths of the first game and made it even better, but unfortunately, Ubisoft has decided not to continue the series after only one installment.
The World of Immortals: Fenyx Rising Was Too Good to Leave Behind

A highlight of Immortals: Fenyx Rising was how fluid it felt to move around. Whether you were gliding, climbing, running, or solving puzzles, everything flowed together, making exploration both easy and satisfying. It offered a similar sense of freedom to The Legend of Zelda: Breath of the Wild, but with even more options for getting around. The game world itself was also impressive, with each area having a unique feel inspired by mythology. Unlike many Ubisoft games with vast maps, this world felt carefully designed and full of personality, humor, and a consistent theme.
The game’s puzzles were a real standout feature. Throughout the world, you’ll find vaults filled with challenges that encourage you to try out different abilities. As a big fan of puzzle-solving in open-world games, I loved exploring every single one. They felt similar to the shrines in Breath of the Wild, which I always enjoyed, but with a unique twist thanks to Fenyx’s powers and the game’s humorous style. Ultimately, they delivered exactly what I was hoping for.
Beyond the engaging puzzles, the game world itself was stunning. As a fan of Greek mythology, I especially appreciated how it influenced Immortals: Fenyx Rising, making exploration incredibly fun. Ubisoft really captured the right atmosphere, and even the expansions into other mythologies felt consistent. Given how strong the game’s foundation is, it’s surprising we haven’t seen a return to this setting. The world of Greek gods offers countless story ideas, and the game already suggested areas that could be explored in future games. Adding new mythological locations would feel like a seamless expansion, not an afterthought. For a game that was already a pleasure to wander through, more variety and depth would be a huge improvement.
A Sequel Could Push Its Mythology Even Further

Greek mythology offers a wealth of stories, and the game Immortals: Fenyx Rising cleverly used this as inspiration, adding its own humor and imagination. However, the game barely scratched the surface of what it could have done. The Underworld, in particular, feels like a missed opportunity – it could have been a huge, separate area to explore. Picture a sprawling underground world with ghostly enemies, puzzles built around lost spirits, and unique ways to get around based on the afterlife. Ubisoft could have created distinct zones like Asphodel, Elysium, and Tartarus, each with its own feel, much like The Depths in The Legend of Zelda: Tears of the Kingdom. This would have both honored the game’s source material and expanded on it in a meaningful way.
Mount Olympus could be an incredible area to explore, much like the Sky Islands in Tears of the Kingdom. Ubisoft has already demonstrated how fun climbing and gliding can be, making a huge, sky-high region filled with gods, temples, and mythical creatures a natural fit for an expansion. Seeing how Nintendo has used vertical exploration to create a new kind of open world, Ubisoft could build on that success and make Olympus a complex, multi-layered area with interesting ways to get around and solve puzzles.
A follow-up game could add exciting new abilities based on different gods and legendary items. While the first game had a good range of powers, Greek mythology is full of magical possibilities that could make fighting and exploring even more interesting. Exploring more of these myths would make the game’s world richer and help it stand out from other open-world games. Ubisoft could also bring in characters from other myths to create a more expansive story.
Immortals: Fenyx Rising 2 Is the Sequel Ubisoft Needs

Most open-world games today focus on realistic graphics, are made by large studios, and follow similar designs. Immortals: Fenyx Rising was different, with its colorful, cartoon-like style, funny writing, and setting based on Greek mythology. While many games try to look like movies, Immortals felt new and exciting. A sequel would be welcome, particularly since the recent Assassin’s Creed Shadows hasn’t been a huge hit. It could offer a lighthearted but engaging adventure that’s truly unique.
Ubisoft has everything it needs to make the next game truly exceptional. They could improve the fighting, add more complex character progression, and create a wider range of enemies. While the first game had potential, there’s plenty of room to expand on those ideas. Adding more varied landscapes and legendary locations would make exploring the world more rewarding and meaningful. A sequel could be a turning point for Ubisoft, demonstrating their ability to create innovative games, particularly after recent project cancellations.
Reviving this series would demonstrate Ubisoft’s willingness to support unique and creative games, even if they aren’t huge, yearly franchises. Players often appreciate getting more content in a world they already love. Immortals: Fenyx Rising really resonated with me, and many fans still want a sequel five years later. The game has a great foundation in mythology, appealing design, and plenty of untapped potential – Ubisoft just needs to give it another chance.
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2026-02-25 20:41