Robocop: Unfinished Business Review – Power Extreme

Following the end credits on Polish developer Teyon’s new project, Robocop – a title instantly familiar to enthusiasts of science fiction and action-packed tales – I can’t help but express my admiration for this compact yet pulse-pounding standalone episode that they have crafted.

In the foreboding OmniTower, where ruthless mercenaries are trying to win favor for OCP through any means necessary, Alex Murphy’s current mission finds him battling numerous armies. Despite the formidable opposition, he remains as the sole survivor, maintaining an unwavering stoic demeanor even when confronted with seemingly insurmountable odds.

To be quite honest, I yearned for Teyon to dedicate more effort into developing a comprehensive sequel from the engaging primary storyline. Such a continuation could have delved deeper into the background of the antagonist and offered more screen time to a group of intriguing side characters who are not given enough focus in the original work.

Unfinished Business stands out as a solid Robocop experience.”

On the other hand, this approach might have sacrificed the unrelenting pace that characterizes the game throughout its duration, making the journey through Detroit City’s latest abomination even more engaging and enjoyable. Strikingly, Teyon has managed to strike a balance between style and content in this endeavor.

The film “Unfinished Business” offers an enjoyable Robocop experience, filled with exciting scenes and subtly developed character depth. If you’re considering giving it a watch, it’s definitely worth your time.

The OCP’s Finest Got A Whole Lot Finer

For someone like me who missed out on playing Rogue City when it initially came out, Unfinished Business offered a delightful spin on first-person shooters, allowing me to step into the role of a character that could withstand numerous gunshots without succumbing to intense pain.

Playing on the standard level of the game was tough, but the highest difficulty made it clear that I’m not great at shooting games – so I eventually opted for the simplest setting to easily complete its captivating main plot and extra tasks.

Teyon promptly presents Robocop with his newest enemies and propels him towards OmniTower in no time. The narrative deftly sets up a surprising twist early on, explaining why Robocop embarks on a solo mission against the mercenaries while delaying their leader’s grand entrance, making it impactful.

Cassius Graves walks a fine line between a sympathetic anti-hero and a flat-out villain in the game, partly because of its shorter length. However, he manages to keep Murphy constantly guessing and provides a glimpse into his reasons, making him a tough adversary. This leaves an impactful, swift impression when it comes to his ongoing conflicts (pun intended) with Robocop within the storyline.

“Speaking of enemies, they come in large numbers and are found in nearly every area of OmniTower.”

Different characters make appearances throughout the game, sometimes allowing you to take control, even if it’s not always Robocop. One particular switch near the endgame is quite significant but I’d prefer not to reveal it just yet. These changes in control offer a refreshing contrast to the destruction wrought by Murphy and his reliable Auto 9 sidearm, along with a rotating arsenal of weapons that eventually blend together due to their repetitive use from fallen foes, leaving you with an empty magazine all too soon.

Man And Machine

Regarding adversaries, they appear in great quantities and can be spotted in almost any corner of OmniTower. Engaging with them is central to the gameplay mechanics of “Unfinished Business“, and the action intensifies significantly as soon as you find your stride.

In OmniTower, as Robocop confronts Graves’ troops, he’s primarily on his own, armed with an additional weapon aside from the Auto 9, and possessing a dash move, a flashback, and a limited number of healing stims as his only backup.

In the course of the game, Graves ensures his troops are equipped with a variety of weapons such as assault rifles, submachine guns, heavy-duty pistols, a freezing gun, and additional lethal devices, which become accessible as the game progresses. Additionally, there are drones that buzz around you, detonate beneath your feet, or even approach armed with lethal katanas, thanks to an agreement with OCP competitor Kanemitsu.

Yet, Murphy possesses a unique set of skills, such as employing Robovision to spot explosive barrels, aiming for special panels that allow him to fire ricochet shots, or seizing enemies close to specific environmental objects to swiftly eliminate them. Health boosters and ammunition were quite plentiful, though I often had to scramble for them in particularly intense combat areas on higher settings.

In the times when I’m not wreaking havoc on adversary units, my moments at OmniTower often involve tackling moderately intricate puzzles to gain entry to my next goal or even assisting some residents of OmniTower, whose requirements vary from commonplace to downright peculiar. These side missions typically serve as enjoyable diversions and grant me the opportunity to show a more compassionate aspect of Robocop when I pick between dialogue options during conversations.

Enthusiasts who aim for completeness may find it simpler to acquire all of Murphy’s enhancements, resulting in a powerful version of Robocop in the OmniTower.

The gameplay loop I found quite engaging had Treyon consistently challenging me as I grew accustomed, making me ponder wisely over any upgrades to my abilities and the Auto 9’s combat potential. I managed to fully unlock a couple of skill branches by focusing on the main storyline while dabbling in side quests occasionally.

Enthusiasts who strive for completion could find it less challenging to activate every enhancement available for Murphy, thereby transforming Robocop into a powerful figure within the OmniTower.

No Place Like Home

In OmniTower, there’s not much diversity in its corridors and open areas, but it excels in maintaining a steady framerate and high visual quality, with some exceptions at higher levels. Teyon managed this quite well. During my exploration of OmniTower, I didn’t experience any frame drops or stuttering. Moreover, Robocop’s armor appeared magnificent during cutscenes.

In the game “Unfinished Business”, the level of intricacy was truly remarkable. Enemies would explode convincingly when hit with bullets, and the blasts of fire and ice appeared authentic. The effort by Teyon to recreate a tower as colossal as OmniTower felt immersive, while their character designs were exceptional.

In the residential neighborhoods of OmniTower, its dominance symbolized corporate avarice overshadowing compassion for the displaced Detroit residents, as heaps of trash and visible signs of disrepair underscored how it was once more the city’s unfortunate citizens who bore the brunt of OCP’s insatiable hunger for profits.

The depiction in this scenario resembles a radio broadcast, showcasing the company’s knack for marketing harmful goods to Detroit residents. Meanwhile, Robocop’s investigations, as portrayed in the story, maintain loyalty to the original movies, featuring green tones and digital overlays that harmonize effectively with a basic HUD, which appears quite primitive compared to current standards.

In a new turn of events, Peter Weller’s reprisal of the role of Robocop delivers exactly what one would anticipate from his portrayal of the character. The voice actors in this game effectively breathe life into their respective characters.

In “Unfinished Business,” the stunning graphics and seamless gameplay harmonized beautifully with its superb sound design. Every thud of Robocop’s footsteps and satisfying splat from a headshot or damaged enemy’s kneecaps were accentuated, creating a highly engaging experience. Occasionally, during cutscenes, there were slight audio sync issues, but they were rare and didn’t significantly impact the overall immersive atmosphere that Teyon successfully created.

In essence, the game’s scoring generally satisfies, with the final stages offering delightful music that enhances the action, making certain scenes I’ll cherish whenever I recall Murphy and Robocop. Peter Weller’s reprisal of Robocop is as anticipated as his previous portrayal, while the voice acting in the game effectively breathes life into its characters.

A Frantic, Focused Experience

Previously mentioned, it’d be great if there was more content like “Unfinished Business” to enjoy. Although Teyon did a commendable job in maintaining an intense action pace alongside character growth, I can’t help but feel that Robocop’s latest adventure could have been even more impactful.

Despite Teyon’s valiant attempts to create captivating backgrounds for the characters, including Graves and the game’s supporting cast, their development is somewhat limited due to the game’s brief duration. These backstories were so intriguing that it leaves one pondering about the potential depth the studio could have explored if they had initially planned this standalone chapter as a full-fledged sequel.

It’s unfortunate but true that sometimes, simplicity can be more effective. Despite my initial reservations, “Robocop: Unfinished Business” turns out to be an enjoyable ride, perfect for those seeking an unparalleled sense of power.

Upon coming back to Detroit following the events of “Rogue City”, you’ll encounter some fresh spins on its gameplay mechanics. If your debut in OmniTower introduces you to Teyon’s interpretation of Robocop, prepare for an incredible experience, regardless of its duration.

This game was reviewed on the PlayStation 5.

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2025-07-19 17:42