
Unlike other Resident Evil games, Requiem lets you choose how you play. You can switch between a standard third-person view and a more immersive first-person perspective at any time, and even customize the settings for each. These different viewpoints change how you experience the game with each character, so let’s take a look at how they work.
How Resident Evil Requiem’s First-Person Camera Works for Grace and Leon

Grace really shines when you’re playing as her directly. Because she’s not as strong in a fight as some other characters, her gameplay isn’t about feeling powerful – it’s about creating suspense. The game encourages you to be stealthy and careful, rather than rushing in with guns blazing.
Using a first-person perspective enhances the feeling of being in the game because it limits what you see and fully immerses you in the world – you don’t even see the character on screen, making you become the protagonist. It’s also difficult to see what’s happening behind Grace during chase sequences, which increases the tension and highlights the importance of sound. This approach is similar to Resident Evil 7: Biohazard and makes Grace’s sections particularly frightening. The game automatically uses this perspective for a reason, and it demonstrates why Requiem would be well-suited for virtual reality.
Playing as Leon feels distinct in first-person, with a noticeable speed advantage over Grace. He’s quick and nimble, reminding players of Ethan Winters from Resident Evil Village, which offered a more action-packed experience than the previous game.
While this gameplay style has its benefits, it doesn’t always work perfectly for Leon. The camera frequently switches back to a third-person view during actions like finishing moves and kicks, similar to what happens in the VR version of the Resident Evil 4 remake. It’s not a major flaw, but it’s definitely something you’ll notice.
Having a restricted view can make it difficult to spot dangers. While Grace usually deals with fewer zombies and tends to avoid large groups, Leon often faces multiple enemies at once in wide-open spaces. It’s harder to quickly look around in first-person view and track everything that needs to be shot or blocked.
How Resident Evil Requiem’s Third-Person Camera Works for Grace and Leon

The game doesn’t show Grace from a distant, over-the-shoulder perspective, but her sections are still enjoyable. These parts focus on creating jump scares, and the camera style makes it feel more like the Resident Evil 2 remake than RE7. While this might make it a little less frightening, it’s a helpful comparison. The slightly removed perspective does lessen the intensity, but it also lets you clearly see Grace’s fear through her movements – you can see her stumble while running and her hands shake when she aims.
While playing as Grace, the first-person perspective is good, but not quite as effective as playing as Leon in first-person. A key issue is that you can’t switch between shoulders while aiming. This is particularly noticeable in the narrow hallways of Requiem, where it’s important to carefully check for enemies before moving forward. It’s easy to do this in first-person, but trickier in third-person because the inability to quickly peek around corners puts you at risk. Additionally, cutscenes often switch to Grace’s point of view, mirroring how Leon’s first-person executions briefly show a wider, third-person view – suggesting these moments were originally intended for a first-person experience.
Leon’s sections of the game are strongly inspired by the Resident Evil 4 remake, and as a result, they emphasize action more than horror. Playing as Leon in third-person doesn’t make things less frightening, simply because his situations aren’t inherently scary. Many of his scenes happen in daylight or brightly lit areas. The third-person camera helps players easily track enemies, making the gameplay focus on shooting. Plus, the game can automatically switch to a first-person view when aiming weapons with red dot sights, offering a good balance between both perspectives.
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2026-02-28 17:44