
Like all video game genres, fighting games started with simpler roots. They began as boxing games, but as developers explored the idea of player-versus-player combat, they started incorporating martial arts and other fighting styles. Over time, this evolution led to the diverse and incredibly popular fighting game genre we know today. Rather than focusing on early sports titles like the 1976 game Heavyweight Champ, we’ve looked back at the genre’s history to showcase ten non-sports games that truly pushed boundaries with innovative gameplay, varied character abilities, and exciting new features.
1) Warrior (1979)

Though very simple by today’s standards, the 1979 arcade game Warrior is widely considered the first fighting game. It featured two knights battling each other using basic vector graphics and a single button controller. What made Warrior unique was that it was the first non-sports game to allow two players to directly compete in one-on-one combat, paving the way for the more complex fighting games that would emerge over the next ten years.
2) Karate Champ (1984)

When I first played Karate Champ, what really stood out was that it was just you against the computer, a straight-up karate match! It wasn’t about life bars or anything like that, it was unique for focusing on the actual fighting. It really helped pave the way for fighting games as graphics got better. You didn’t get points for damage, but for landing moves – there were 24 different ones to master! Luckily, Data East quickly released Karate Champ — Player vs Player, letting you finally battle a friend head-to-head, which just made everything even more fun and really pushed the multiplayer fighting game idea forward.
3) Yie Ar Kung-Fu (1984)

Okay, so Yie Ar Kung-Fu might not be a huge name today, but back in ’84 it was a big deal. It was one of the first fighting games to show health bars – seriously, that’s something we still see in every fighting game now! It definitely took inspiration from Karate Champ in how it played and looked. But Yie Ar Kung-Fu really upped the ante with a more over-the-top, fantastical vibe and much faster gameplay. Plus, it introduced special moves, bigger jumps, and a bunch of different characters to fight as. It was super innovative for its time, honestly!
4) Street Fighter (1987)

Takashi Nishiyama created Street Fighter by building on the challenging boss fights from his previous game, Kung-Fu Master, a popular action game released in 1984. Street Fighter revolutionized the fighting game world, becoming Capcom’s first commercially successful and competitive title in the genre. It pioneered the use of six-button controls and special moves performed with specific button combinations – features that would become common in many later fighting games. While Street Fighter was a hit in Japan, it didn’t gain much traction in the United States, but that didn’t deter Capcom from continuing the series – and we’ll discuss that shortly.
5) Reikai Dōshi: Chinese Exorcist (1988)

Released in 1988, Reikai Dōshi: Chinese Exorcist (also known as Last Apostle Puppet Show) was a groundbreaking fighting game. It was the first to use motion capture and digitized sprites, a significant leap in graphics for the time. This innovation paved the way for advancements in these techniques, not just in fighting games, but in other game genres as well. The game is a one-on-one fighter where you play as an exorcist who defeats demons through combat, ultimately decapitating them. While it features a unique teleportation mechanic using the screen’s edges, it generally plays like other fighting games of that era.
6) Street Fighter II (1991)

Released in 1991, Street Fighter II revolutionized the fighting game genre and became the standard for all that followed. It built upon everything from the original game, adding new features and significantly improving the gameplay. Players could choose from a diverse roster of characters, each with unique, command-based special moves. The game also refined the combo system and fully utilized its six-button controls for a more responsive experience. Street Fighter II is widely considered one of the most influential and best video games ever created.
7) Mortal Kombat (1992)

Fighting games, by their nature, involve conflict and physical combat. However, Mortal Kombat took things to a new level with its extreme violence, something rarely seen in arcades at the time. This caused a lot of public debate and ultimately led to the creation of the Entertainment Software Rating Board and similar systems. Despite the controversy, Mortal Kombat was undeniably enjoyable. The game allowed players to brutally defeat opponents – even digitally decapitating them – as a way to score points. While Mortal Kombat didn’t revolutionize the way fighting games played, it definitely changed the level of maturity and violence they could offer.
8) Virtua Fighter (1993)

Sega’s Virtua Fighter was a groundbreaking game – the first arcade fighter to use 3D polygon graphics. Released in 1993, it revolutionized the genre by adding a new dimension to what had previously been 2D fighting games, proving there was still plenty of room for innovation. The game’s camera dynamically zoomed and rotated, offering a fresh gameplay experience. While simple by today’s standards with only three buttons, this made it accessible to a wider audience. Despite its simplicity, Virtua Fighter was a huge success, launching a popular franchise and heavily influencing future games, most notably Tekken.
9) The King of Fighters ’94 (1994)

SNK created many fantastic fighting games for the Neo Geo, and The King of Fighters ’94 was a standout title known for its innovative gameplay. A key feature was the introduction of tag teams – players assembled a team of three fighters drawn from various SNK games, essentially creating a crossover fighting experience. Battles were fought between teams of three, with players eliminating opponents one by one. This 3v3 team-based fighting style became incredibly popular and has been widely used in fighting games ever since The King of Fighters ’94 first appeared in arcades, cementing its place as a highly influential game.
10) Battle Arena Toshinden (1995)

I remember when 3D fighting games first started hitting their stride! Virtua Fighter showed us what was possible back in ’93, but Battle Arena Toshinden really made it feel like a fully 3D experience. The big thing? Sidestepping! Before that, we were just blocking, jumping, or trying to dodge attacks. But with sidestepping, I could actually move around my opponent and create openings to counter. It sounds simple now, but it totally changed how fighting games played. Tekken 2 built on that idea and made it even better, and a bunch of other games followed suit, but it all kicked off with Battle Arena Toshinden back in ’95.
What fighting game do you think changed the genre the most? Share your thoughts in the comments and join the discussion on the ComicBook Forum!
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2026-03-01 17:17