
The latest update for ARC Raiders added a lot of new content, but players noticed a strange issue: the Rocketeer enemy’s sounds were missing. This made fighting the Rocketeer—already a challenging enemy—even more frustrating, as it now shared sound effects with the new Vaporizer enemy.
Players were unhappy with the new sound effects and alerts, and many voiced their complaints. Some went so far as to start a petition asking Embark Studios to restore the original sounds, and it gained over 5,000 supporters.
Good news! The game studio has addressed the issues players were experiencing. A recent update fixes the problem with Rocketeer’s combat alert sounds. It also adjusts the movement speed of both Rocketeers and Vaporizers to make their idle animations look smoother. You can find a complete list of changes in the full update notes below.
Last week’s Flashpoint update added significant new content to ARC Raiders. The update introduced ARC Operations, a new type of map challenge starting with “Close Scrutiny.” As part of this, players will now encounter a new object on the map called the Assessor.
The Flashpoint update introduced two new weapons: the Dolabra, a powerful Energy shotgun, and the Canto, a Rare SMG. The Dolabra excels at close-range combat and can even extend its reach with its adjustable focus. The Canto is designed for tight spaces and is effective against both ARCs and Raiders.
You can play ARC Raiders on PC, PlayStation 5, and Xbox Series X/S. The developers are planning improvements, including more realistic rope physics, so keep an eye out for future updates.
ARC Raiders 1.23.0 patch notes:
ARC:
- Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.
Gameplay:
- Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
- Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
- Fixed an issue where weapons and items would fire automatically.
- Fixed a shoulder swap issue where the camera would stay only on one side.
- Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
- Barricades can no longer be placed on Ziplines.
Maps:
- Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
- Fixed a spot on Stella Montis where players could be shot through the floor.
- Fixed an issue where some staircases were missing in Buried City.
- Fixed some instances where the code printer could not be interacted with during Locked Gate.
Close Scrutiny:
- Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
- Fixed an issue where reconnected players would not see Assessor platforms correctly.
- Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
- Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
- All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
- Pinging an Assessor in the map screen now correctly reflects the actual location.
- Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
- Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.
Other:
- Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
- Fixed an issue that caused fully transparent helmet visors.
- Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.
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2026-04-08 15:42