
I was really excited about Samson: A Tyndalston Story. The trailers made it seem similar to Sleeping Dogs, where you play as someone with everything to prove and can freely fight criminals. I was immediately captivated by what I saw before the game came out.
The action was exciting, the visuals were beautiful, and the story immediately grabbed my attention. Plus, it only cost 25 dollars! It seemed too good to be true, and I expected to find some flaw. But after playing, it’s clear that things aren’t easy for the main character, Samson.
Okay, so the story puts you in the shoes of Samson McCray, an ex-driver who’s back in his hometown of Tyndalston with a massive problem. A heist went south, and now he owes a ton of money. His sister, Oonagh, tried to help by making a deal with some dangerous people – if I pay off the debt, they’ll leave her and me alone. It’s a pretty gritty and dark story, because I’m taking on jobs – I’ll get into what those are later – to slowly chip away at what I owe. And let me tell you, there are a lot of interesting characters you meet along the way, each with their own secrets and angles.
You can find all sorts of jobs in this world, from simple tasks like following someone or delivering packages, to more dangerous work like ambushing convoys, eliminating enemies, completing timed challenges, or evading the police.
I’d describe this game as a gritty urban crime story, kind of like Sleeping Dogs, though it doesn’t quite reach that level of polish. The voice acting is okay overall, but one character, Oonagh, can be a little cheesy. However, Samson, the main character, really pulled me in and kept me wanting to see what happened next, chapter after chapter. The plot isn’t groundbreaking, but it’s solid and kept me engaged throughout my playthrough.
In Samson, you play by taking on various jobs to earn money, advance the story, and pay off a debt. The game features a wide range of tasks, from following people and causing car crashes to eliminating enemies, delivering packages, completing timed challenges, and evading the police.
Many open-world games have similar missions, so these don’t feel particularly new, even though they work well enough. If you’ve played games like Samson before, you’ve likely seen these types of missions. This isn’t necessarily a problem – sometimes simple and familiar gameplay is all you need, and Samson does a decent job in that regard. But if you’re looking for truly memorable missions like those in GTA, you won’t find them here.
As you finish tasks, you’ll get money and action points. You use action points to finish or try missions again. The money you earn can be used to fix your vehicle, buy gas and nitro boosts, and replace tires.
When you’ve finished your tasks for the day, you go back to your apartment. If you’ve met your daily debt goals, everything is fine. But if you fall short, you get a warning, and the next day, enemies will come to your apartment to attack you. This system works well because it makes failing to meet goals feel serious and creates a sense of urgency to stay on schedule.

The game feels a bit rough around the edges with some noticeable animation and bug problems. For example, Samson’s movements, like climbing fences or jumping, aren’t very smooth, and he occasionally gets stuck in the environment. You might also see some visual glitches where objects clip through each other.
The main gameplay revolves around fighting, and when it’s good, it’s really satisfying. The fighting system is straightforward: you can dodge, use quick attacks, deliver powerful punches, grab objects to attack with, and even use your surroundings to defeat enemies.
The enemy AI is okay, but not particularly challenging. There were moments where enemies just stood still, doing nothing. The camera can also be problematic, making it difficult to keep track of multiple enemies at the same time. These issues disrupt the flow of combat, but when everything works well, the fighting can be really rewarding.
The car controls feel great, but the action isn’t as exciting as games like Burnout. Combat mostly involves repeatedly crashing into enemies until they’re destroyed. It’s straightforward and effective, though it lacks flair.
The game features a simple progression system: you earn experience and skill points to unlock helpful abilities, like spotting police on the map, carrying extra health items, or increasing your vehicle’s damage. While the combat itself is well-done, the game feels a bit rushed, with noticeable inconsistencies in its overall polish.
The game isn’t quite polished, with noticeable issues in animations and bugs. Samson’s movements, like climbing fences or jumping, feel stiff and he occasionally gets stuck. Characters aren’t very lively either – they often stand around aimlessly or perform strange, pointless actions. There’s also some visual glitching where objects clip through each other.
The AI characters aren’t very complex and often feel like they’re just there to populate the world, rather than being truly engaging. While a few offer interesting backstory through ‘Stories,’ most conversations are dull or quickly escalate into fights. I was hoping Liquid Swords would have focused more on developing these characters, but it’s clear they weren’t a major focus. Ultimately, the game feels rushed and could have benefited from more development time.
Luckily, the world of Samson is visually stunning. It’s clear a large portion of the game’s resources were dedicated to creating the city of Tyndalston and filling it with incredible detail. Tyndalston is divided into several districts, and its design is particularly strong thanks to its somber, dark, and melancholic atmosphere.
The game’s art style really brings the city to life, almost like it has its own story to tell. Exploring the world is fun, with interesting places and collectibles to discover. The visuals are definitely one of the game’s best features. While the time of day doesn’t change automatically, the lighting and the city’s overall appealing look are still very impressive.
Technically, Samson is a somewhat resource-intensive game. We tested it on a high-end PC with an RTX 3080 Ti graphics card, a Ryzen 9 5950X processor, and 16 GB of RAM. We ran everything on the highest (Ultra) settings with DLSS set to Performance mode, and the game maintained a stable frame rate. While 60 frames per second wasn’t our main goal for this type of game, we’re confident lowering a few settings would have easily achieved that.

Honestly, sometimes playing Samson feels like I’ve seen this all before. It’s not that it’s bad, but the developers seem to be playing it safe, sticking with stuff that works instead of really trying anything new or risky.
One of the best things about Samson is its affordable price. At just 25 dollars, it offers a surprisingly complete gaming experience. While it has some clear flaws, the low cost and what the game does well are its main advantages. Fixing the AI might be too difficult, as it would take a lot of work, but Liquid Swords could likely address the technical problems if they choose to.
Sometimes, Samson feels like it follows a predictable formula, relying on established gameplay ideas rather than trying anything truly new. This is fair to say, as the game doesn’t take many chances. However, it’s also focused and delivers on its core concepts well. With its interesting world, satisfying close-quarters combat, appealing graphics, unique debt system with consequences, and a solid story, Samson offers enough value to justify its $25 price tag.
This game was reviewed on PC.
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2026-04-08 17:44