Rematch Gets First Major Patch With Bug Fixes, UI Improvements and Gamepad Remapping

Sloclap, the developer behind the competitive football game Rematch, has rolled out its first significant update. This update, accessible on PC, PS5, and Xbox Series X/S, addresses numerous issues spread across different parts of the game. Although this patch includes multiple fixes, there are still a handful of problems that Sloclap acknowledges, with resolutions for these to be implemented either through a quick fix or as part of the next major update scheduled within the next couple of weeks.

Leading the new update’s lineup, players now have the opportunity to customize their control layout. Although the feature isn’t fully finished according to the studio—as players currently can’t combine inputs for custom commands—they can still experiment with adjustments. A more sophisticated control remapping feature is planned for a future release.

In addition to Rematch, several fundamental gameplay adjustments have been made. These fixes address concerns like rollback problems during sprinting, enhanced hit detection, and overall netcode enhancements. The update also includes accessibility upgrades, such as a colorblind mode, and improvements to the user interface of the player progression screen for better readability and feedback.

Rematch Patch 1 Changelog:

Matches / Core Gameplay Improvements

Major Changes / Updates

  • Gamepad Remapping – this first version is quite basic (it doesn’t allow to create combinations of inputs), but we opted to allow players to start tinkering with mapping before offering a more advanced version soon.
  • Less locomotion rollbacks:
  • – Fixed rollback issues while sprinting
  • – Improved packet loss handling during locomotion & interaction phases
  • Better Hit Detection:
  • – Fixed an issue where the ball would be deflected instead of being caught by the goalkeeper in certain situations : the ball speed was not correctly evaluated to decide whether to catch or deflect. Note: some design to tweaks to catch vs. deflect parameters will also be coming soon.
  • – Improved goal validation when the ball is caught on the goal line : decision making now uses a delay to check for potential deflect/catch and account for network variation before validating the goal
  • Other general netcode improvements and fixes

Major Fixes

  • Multiple fixes to camera during goal replays, removing jitter
  • Fixes to “hindering” (physical contact between players): it should now be more efficient to “body block” opponents
  • Fixed end match screens skip function (at last!): scoreboard can now be analyzed without going back to ranking screen automatically
  • Fixed pause menu toggle in any stage of match: pause menu should be accessible at all times during matches
  • Fixed various crashes happening during post-goal sequence
  • Multiple animation improvements and fixes:
  • New statics tap animations
  • Polish on volley shoots animations
  • Polish on Dive player animations
  • Polish on pushball animations
  • Minor animation improvements and fixes

Minor / Misc. Fixes

  • Fixed an issue where goalkeepers were not reacting to opponents’ collisions: goalkeepers should now react to other player’s physical presence the same way other players do (this does not change the rules of invulnerability against tackles).
  • Fixed several issues with the physical & visual state of the ball inside menus & at matches’ kickoff.
  • Shots deviated by an outfield player’s defense mode now have a wider angle, except against goalkeeper or sweeper shots.
  • On mouse and keyboard, when performing a tap, the camera control is given back a bit sooner than before (more news on m&kb tap aiming soon!)
  • Fixed an issue with Ball Camera Lock while using mouse and keyboard where the camera would teleport back to the previous position when shooting.
  • Fixed an issue where pushball would not keep last direction inputted when going quickly back to neutral
  • Increased communication/ball call cooldown from 0.8 to 1s, to slightly decrease comms spam
  • Shoots now trigger a rumble during the shoot preparation
  • Goal Bursts are now stopped correctly after goal replay
  • Multiple VFX fixes and improvements during and after goal replay
  • Fixed pause menu footer display in match
  • Fixed missing move input in spectator mode
  • Fixed spectator icon on match livefeed
  • Fixed ping icons legibility: switched icon and background colors
  • Fixed opponent nametag in match stats screen: color fixes
  • Display player number for opponents in scoreboard
  • Fixed scoreboard input actions display in footer
  • Audio update for the UI SFX of post match screens
  • Update on the music integration during the start section of a match
  • Various audio update on animations
  • Fixed a bug where the music playing during the beginning of a match was not the expected one
  • Multiple environment and lighting improvements and fixes
  • Multiple minor fixes to tutorials and workshops

Menus / Interface

Additions and updates

  • Colorblind mode: when activated, this option will change color selection for teams at match start, according to the three main types of colorblindness (deuteranopia, protanopia, tritanopia). In the next patch, this feature will be pushed further, to apply a filter on the whole screen.
  • Visual update of player progression screen – improved readability and UI feedback
  • Added voice channel parameter choice on custom match parameter screen, allowing to chat with all players in the lobby, useful to train with friends on both teams.

Major fixes

  • Fixed ball indicator arrow orientation, was not always following the ball
  • Fixed navigation focus and camera in customization menu
  • Fixed social panel navigation and display issues
  • Fixed “”Some players in lobby are still in a match”” pop-up can not be displayed in same time as reconnect prompt”

Misc. fixes

  • Fixed options footer display
  • Fixed matchmaking research panel visibility
  • Fixed input action text “Leave lobby” in custom match matchmaking
  • Fixed reconnect state being applied to players leaving a server after a ranked game was deemed incomplete
  • Fixed mouse navigation in custom match parameter screen
  • Fixed purchase popup toggle in customization menu
  • Fixed items thumbnail background in store menu
  • Fixed focused state lost on clicking spin wheel buttons
  • Fixed “Press any key” display in launch screen
  • Fixed rank icons in player profile menu
  • Fixed custom keyboard mapping preset selection
  • Fixed keyboard custom profile input modifier option showing as enabled by default
  • Fixed reconnect pop-up overlap
  • Fixed warning message overlap
  • Fixed victory mood thumbnails display
  • Fixed player card customization screen display
  • Fixed currencies packs order
  • Fixed language options not being properly saved on first launch
  • Fixed User Agreement not being translated in languages other than english
  • Special skin now have an assigned voice
  • Various audio fix within the menus
  • Audio and voice language options settings are now correctly saved
  • Update on SFX for the tutorials and workshops
  • Multiple localization fixes and improvements in the options menu
  • Multiple UI fixes and improvements
  • Multiple fixes in tutorials
  • Lighting improvement in Player Profile menus

Art/Rendering

Additions and updates

  • Add detail mod for small actors, on levels and VRs.
  • Add new Balls to Prologue (ball custo will be coming soon!).
  • Add crowd spawn / distribution textures for stadiums.

Major Fixes

  • Increase min LOD in low settings for Customization menu.
  • Fixed head sections
  • Fixed corrupted crosshair on certain actions.
  • Fixed crowd LOD bias.
  • Fixed UI material AA.
  • UI textures improvement.
  • Cast shadow, WPO and VSM optimization on VRs / Stadium.
  • Meshes fixes and optimization on levels.
  • Optimize minimap & line textures.

Minor Fixes

  • Fixed Material Time period
  • Fixed accessories material in Ponytail.
  • Fixed Jelly Tails, Golden Flyaways materials.
  • Fixed Eyelashes Material.
  • Fixed Characters textures compression settings.
  • Update goal reaction behavior for smokes & flash flares.
  • Playable Intro lighting optimization.
  • Force LOD on certain sequences in playable intro.
  • Cast shadow optimization on VRs.
  • Minor material and math optimization.
  • Minor update for Eye material.
  • Character parts, disable cast shadow on specific parts.

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2025-07-24 19:12