
Rayman Legends came out nearly 13 years ago and quickly became a family favorite in my home. Its charming secrets and incredibly fun musical levels made it a 2D platformer that was instantly enjoyable.
Ubisoft has revisited the Rayman series, and the development team is going all out to make this revival a success.
Rayman might be a bit different with no knees or elbows, but he has a dedicated fanbase who are hoping this updated version, Rayman Legends Retold, leads to more games in the future – something the game creators also want.
Ubisoft wants players to revisit Rayman Legends with this updated version. I recently spent an hour playing it at Ubisoft’s Woking office, and if you enjoyed the original, the core gameplay remains wonderfully familiar.
I was chatting with one of the developers after playing the demo, and they told me something pretty wild. Apparently, even though they’ve rebuilt the game with a new engine to make it look way better – prettier backgrounds, smoother transitions, the works – they’re still using code from the original game! It’s some kind of technical magic I definitely don’t understand, but it’s cool they managed to pull that off.
Ubisoft has introduced some exciting new features and content for longtime players. I recently had a chance to preview these additions, and I’m happy to share what I saw.
The game now includes some unusual flying levels. These sections switch to a 3D view where you pilot large dragons, carrying a bunch of Teensies on their backs, and fly them away from the screen.

Okay, so this is a totally different way to play! In the regular levels, you run from left to right, grabbing those little Teensies. But these new flying levels? You’re actually flying away from the screen, in 3D, and still trying to keep all the Teensies safe. It’s tricky because if you bump into anything – a wall, a rock, whatever – you lose a Teensy. Lose them all, and you fail the level. It’s a lot more challenging!
If you fondly remember the original game, this new part might feel unexpected. It doesn’t quite fit with what you remember, but it’s clear the developers are experimenting and trying to bring these game elements to life in 3D.
It seems like the flying sections were a test for potentially adding more 3D gameplay in future games. Despite that, they were actually quite enjoyable, particularly the second, more difficult flying level we tried.
The updated version includes cutscenes, a feature missing from the original game which only had simple 2D characters communicating through basic sounds. These new story scenes are visually impressive, resembling something you’d see in an animated movie, and are fully narrated with voice acting.
While we haven’t experienced it yet, the game now includes four new music levels that returning players are sure to love. These levels – where precise timing of jumps and punches syncs with popular songs – were a standout feature of the first game.

Don’t worry! I’ve confirmed that adding new music levels hasn’t caused any of the old ones to be taken down due to licensing. They’re all still available – they’ve simply added four more.
The game now features music more consistently, and you don’t need to complete entire levels to experience the musical parts – a really nice improvement!
The game is also getting another new world, though we didn’t get a preview of it. It seems like it will be the last world players unlock. In this new world, you’ll gain a new ability related to manipulating light.
This update is great news for fans. It shows the developers haven’t just recreated the original game, but have also rediscovered their ability to create brand new Rayman levels, which is a promising sign for what’s to come.
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One new addition is the revamped hub world. Instead of simply walking through doors to start each level, there’s now a larger, connected overworld to explore. It offers a bit more interaction and shows how all the different areas link together. It’s not a massive overhaul, but it’s a welcome improvement.
Even though I’d played it before, I really enjoyed going back through the classic platforming levels. It was still exciting to find collectibles, and that familiar sound always gave me a little thrill. I also felt a great sense of accomplishment whenever I completed a level and collected all the Teensies.
I’m definitely excited to replay this game, especially since Ubisoft has put so much work into this new version. They’ve clearly gone above and beyond to make it great.
Overall, this feels like Ubisoft has enhanced an already great game with a lot of appealing additions. I’m excited to replay it with all these new features, and I’d definitely be interested in seeing this lead to a brand new Rayman game.
Rayman Legends Retold will launch on 1 October 2026.
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Authors

Rob Leane leads gaming coverage at TopMob, managing news and features for PlayStation, Xbox, Switch, PC, mobile, and VR games. He creates content for TopMob’s website, social media, and video platforms, and also writes the weekly gaming newsletter. Before TopMob, Rob worked at Den of Geek, Stealth Optional, and Dennis Publishing.
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2026-06-03 01:05