
Epic Games is famous for Fortnite, but they also publish other games, and I recently played two upcoming titles at Summer Game Fest that I think everyone should check out: End of Abyss and Out of Words. It’s unusual for me to get this excited about games so early, especially with so much pre-release information available, but after playing about 30 minutes of each, I was really impressed with what Epic Games is bringing to the table.
End of Abyss

Section 9’s End of Abyss is a challenging survival horror game with a distinctive combat style. It draws inspiration from classic Metroidvania games, and shares a similar dark, atmospheric feel with titles like Limbo and Little Nightmares. Its difficulty level also echoes that of Dark Souls.
In End of Abyss, you explore a creepy, underground facility overrun by strange, fungus-like creatures. You’re tasked with uncovering the mystery of what happened to the people and things that once lived there. The game uses a fixed camera and dim lighting to create a really unsettling and frightening atmosphere – you’re constantly on edge, never knowing what dangers lurk around each corner. The developers deserve praise for crafting a game with a distinct visual style, especially within the crowded world of dark science fiction.
This game truly delivers a survival horror experience. You’ll need to carefully manage your limited resources, watch your health, save at specific points, improve your weapons, and even craft new items. And there’s even more to discover beyond that!

Okay, so stamina isn’t really a thing in this game, which is great because I’m constantly rolling to dodge attacks and just generally running around like crazy to avoid those creepy, hand-like monsters – seriously, they remind me of the Facehuggers from Alien! It’s a twin-stick shooter, so you can’t just fire willy-nilly; you have to aim with the right stick, and you need to be precise. This game doesn’t pull any punches, and even when you die, you don’t lose your progress, but you do have to fight all those monsters all over again. It’s a bit of a grind, but it’s worth it!
This game is really challenging. During our playtest, we learned that even the developers couldn’t defeat the demo’s boss on their first attempt. Most players at the SGF event also failed to beat the boss, which looked like a giant centipede. However, my colleague and I managed to win on our second try, taking turns playing. We didn’t quite succeed on our first attempt, though.
Out of Words

At SGF this year, Epic Games also showcased Out of Words, a cooperative platformer created by WiredFly and Kong Orange. The game features a beautifully crafted world and a unique premise: the two teenage characters, Kurt and Karla, have lost their mouths and can’t speak. This means there’s minimal dialogue with other characters, but communication with your co-op partner is essential for success.
My colleague and I tested Out of Words for about half an hour, playing both at the beginning and several hours into the game. This helped us get a good sense of the story and how the game works as you play it.
I was immediately drawn in by the game’s beautiful art style. While many games have focused on artistic design recently, this one truly stands out. I learned that everything you see on screen began as hand-drawn art and stop-motion animation, even with the use of modern technology and CG. This approach made the character’s movements feel incredibly deliberate and impactful, especially during slower moments. The sound design was another pleasant surprise. The creatures in Out of Words have a similar haunting quality to the alien sounds in the movie Arrival. When combined, the art and sound created a truly captivating experience.

Beyond its other strengths, the game’s excellent cooperative play feels similar to Split Fiction. Players must constantly collaborate to overcome obstacles, progress through levels, and even navigate across the screen. This last part involves a unique mechanic: you and your partner pass a creature back and forth, timing it so one person can fly while the other falls, then quickly reversing roles. It’s a constant cycle of passing and falling, requiring precise coordination to avoid plummeting off-screen.
The game often called for careful thought and planning. We frequently had to pause and figure out the best way to proceed. It wasn’t simply about solving challenges; it was more about connecting with each other on a deeper level. I especially appreciate that Out of Words offers more than just another cooperative game. It truly feels like a unique and magical experience shared between two players.
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2026-06-10 15:10