
Actor Alex Hernandez from MindsEye has shared his thoughts after the debut of Build a Rocket Boy, and he made it clear that he dislikes the practice of releasing projects before they’re fully completed.
This month, I found myself deeply disappointed with the open-world PS5 game that hit the shelves. It’s undeniably the most panned title of the year up to now, garnering some pretty unfavorable reviews across the board.
We scored it a 3/10 in our MindsEye PS5 review, describing it as a “futuristic faceplant”.
As I sat down for an interview with Check It TV, I confessed that the finished version of the game, where I play the lead character, Jacob Diaz, didn’t meet my expectations.
It’s worth noting that some game studios choose to release incomplete games, and it’s not due to the quality assurance team, as I had the chance to meet them, and they appeared skilled at their job. However, for reasons unclear, companies opt to put out products with these flaws initially, only fixing them after launch. And from a gamer’s perspective, as a consumer, it’s not something I particularly enjoy. After all, Cyberpunk 2077 is a well-known example of a game that followed this pattern.
Hernandez clarified that he’s not accustomed to business matters, which left him puzzled as to why the product was introduced in its current condition. However, he emphasized the significance of businesses being transparent with their customers.
As a player, I believe it tarnishes my trust and respect for a game developer when they launch a product that’s not perfect yet demand full price, long-term damage to their reputation ensues.
Despite the outcome, Hernandez only had good things to say about the process of making the game.
Working on it was a truly enjoyable experience. I admired the team I worked with – they were all exceptional. Every member demonstrated commitment and kindness, making our work environment pleasant and free of any unpleasant personalities. I had a fantastic time collaborating with this group.
It’s definitely worth checking out the interview since Hernandez appears sincere and open during it. Regrettably, however, MindsEye is likely to be remembered as one of the poorest high-profile PlayStation 5 games that have been launched.
As a dedicated fan, I must admit that for the talented folks at Build a Rocket Boy, this situation calls for some substantial cuts and adjustments. It seems they may have taken on a project larger than they initially anticipated. Regarding the possibility of the game being repaired, it appears the chances are dwindling.
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2025-06-26 20:06