
Ubisoft has recently canceled a total of seven games, including the long-delayed Prince of Persia: The Sands of Time remake. Six of these cancellations were announced earlier this year, with three being entirely new game ideas and one designed for mobile devices. A new report now reveals that Ubisoft has also canceled Assassin’s Creed League, a cooperative Assassin’s Creed game, adding to the previous six.
According to a new report from French publication Origami Media, Ubisoft Annecy was developing a cooperative game featuring up to four players as Assassins. Sources say the game’s setting might have been Feudal Japan, the same time period as Assassin’s Creed Shadows.
The connection between this project and Shadows isn’t entirely clear, which is why it’s currently considered a possibility. After some difficulties with previous attempts (details later), League was initially planned as downloadable content for the game set in Japan. However, management decided this would take too long and require too much work to get the project to a good standard. The team then explored alternatives, such as integrating the existing work into a more typical Assassin’s Creed game that was already in development, or releasing it as a smaller, independent title using some of Shadows’ map. Ultimately, they decided on the latter option and began planning exclusive playtests for May 2026.
Development on the plans reportedly stopped after a recent test with key leaders at Vantage, Ubisoft’s division backed by Tencent. With significant changes happening at Ubisoft, it appears expectations are either getting higher or shifting in direction.
Assassin’s Creed Multiplayer May Live On, Though

It looks like not all of the work from the cancelled League project has been scrapped. A report called Origami indicates that about 10 employees are now working to integrate that technology into Ubisoft’s Anvil engine – the same engine that’s been used in Assassin’s Creed games since the first one in 2007. This is intended to help create cooperative game modes for future Assassin’s Creed titles. The aim is to develop modes that are fun to play repeatedly, but cheaper to create than League turned out to be. The report also suggests that League was a significant research and development effort, designed to bring multiplayer back to the Assassin’s Creed series.
The game League reportedly started as another attempt at a multiplayer Assassin’s Creed game, building on a previously canceled project called Echoes, which remains largely unknown. After Echoes was scrapped, the development team in Annecy tried again with a different multiplayer Assassin’s Creed game, but it didn’t work out. Finally, they reused some ideas from an earlier project called Shadows to create what eventually became League. In effect, this game has been canceled and restarted in different forms at least three times.
Despite unconfirmed reports of its cancellation, a multiplayer Assassin’s Creed game is still reportedly in development. Officially announced as Assassin’s Creed Invictus in 2022, it was intended to be a more accessible, broadly appealing title. Recent rumors suggest it will be a Fall Guysstyle game with graphics similar to Fortnite, though developers are reportedly unhappy with its direction. Given that Ubisoft is currently cutting costs and recently cancelled a nearly finished remake of a popular game, it’s uncertain whether Invictus* will actually be released.
There’s been a lot of discussion about whether Assassin’s Creed Shadows will have a cooperative mode. The developers said they considered it early in the game’s development, but ultimately prioritized a single-player experience. However, rumors of a co-op mode started even before that announcement. A report in October 2024 suggested a co-op mode was being worked on, and in April 2025, a modder named Sliderv2 found code hinting at multiplayer features. It’s unclear what kind of multiplayer it will be, though. Some sources suggest player-versus-environment (PVE) co-op, while the code found by Sliderv2 seems to indicate player-versus-player (PVP) combat.
The Assassin’s Creed series began as a single-player experience. It wasn’t until 2010’s Assassin’s Creed Brotherhood that online multiplayer was introduced. Subsequent games, including Assassin’s Creed Revelations, Assassin’s Creed 3, and Assassin’s Creed IV: Black Flag, featured competitive online modes where players hunted each other. Assassin’s Creed Unity switched things up with four-player cooperative gameplay, while Assassin’s Creed Rogue, released alongside Unity in 2014, had no multiplayer at all. Ultimately, the series moved away from multiplayer entirely, with Assassin’s Creed Syndicate in 2014 also being a single-player game.
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2026-02-06 02:42