
Ubisoft recently made a popular part of Assassin’s Creed Shadows even better with a new update. Since the game came out about a year ago, opinions have been mixed. While some players weren’t thrilled with the story and characters, many praised the parkour mechanics as a significant improvement over previous Assassin’s Creed games. Now, Ubisoft has listened to player feedback and added a requested feature to make the parkour experience in AC Shadows even smoother.
A new update, version 1.1.8, is now available for Assassin’s Creed Shadows. This is a significant update that includes a highly requested feature: manual jumping, giving players more control during parkour. Ubisoft has also enhanced the look of critical hits, added a new way to start the Animus, and made gear stats more detailed in the inventory.
This update for AC Shadows includes a lot more than just new features – we’ve also fixed many bugs! These fixes address problems with weapons, special abilities, quests, and the game’s menus. With dozens of bugs resolved, this patch should make AC Shadows a much smoother and more enjoyable experience.
You can find the complete list of changes in the new Assassin’s Creed Shadows update in the patch notes below.
Assassin’s Creed Shadows Update 1.1.8 Patch Notes

Manual Jump
Great news! We’re excited to announce the return of a highly requested feature for Parkour: the Manual Jump. You asked for it, and we listened!
Turning on the “Advanced Parkour” setting lets Naoe and Yasuke jump whenever you press the Parkour Up button, making it even easier and more fun to explore the world using parkour!
Detailed Stats Sheet
Take a deeper dive into the stats of your Loadouts and gear with the Detailed Stats Sheet.
Open the Inventory Menu. Then, using a controller, press the right analog stick, or on mouse and keyboard, press the TAB key. This will show you detailed information about your gear, perks, and loadouts, helping you customize your build to fit how you like to play.
Critical Hits – Visual Improvements
We’ve made enemy health bars react more noticeably when you land a critical hit. This helps you quickly understand how effective your character build is in combat.
New Entry Point for the Animus Menu
We’ve made it easier to access key features! You can now find a new Animus glitch at the entrance to your Hideout. This provides quick access to your Projects, Exchange, and Vault.
Bug fixes & Improvements
Stability
- Fixed stability issues.
- Fixed crashing issues when starting New Game+ on a platform where Claws of Awaji isn’t owned, using a save file that had already progressed through the Awaji storyline.
Gameplay
- XP earned from contracts will no longer be reduced when the season changes.
World
- Seasons will no longer transition when swapping characters.
- Fixed an issue preventing NPCs from appearing in the hideout.
- Collision with the eagle at viewpoints will no longer prevent interaction to synchronize.
Weapons & Perks
- Fixed an issue where the Kusarigama and Naginata were granted double critical damage.
- Perks that would throw smoke bombs will now reflect that while in Expert or Nightmare difficulties.
- Addressed an issue where perk affliction buildup would visually impact items that were not equipped.
- Perks will consistently work on afflicted enemies.
- Fixed ‘Trigger Affliction On Deflect’ Engraving not working as stated.
- Poison Damage perks will no longer increase Fire Affliction damage.
- Fixed an issue where the “+50% Critical Chance while undamaged in combat” perk incorrectly only gave +5% for the Moonlight Crescent Robes.
- Corrected an issue where the “+5% damage reduction per enemy in combat” perk was not functional.
- Corrected an issue where the “+6% affliction buildup with tools” perk was not functional.
- The Assassin Mastery perk now gives the correct amount of adrenaline on assassinations.
- Addressed an issue where the “+10% damage per 10% health missing” perk granted extra damage while health was full.
- The “Hawkeye” perk for the Tenzutsu Burst Teppo will no longer increase all damage by 50% and instead only the Teppo’s.
- Fixed an issue where the following perks increased damage in unintended ways and would not affect armor damage:
- Misfire perk: “+15% Damage, but 15% chance to Misfire” for the Bad News Teppo.
- Damage Against a Single Enemy: “+35% damage when facing a single enemy” for the Eye of the Dragon Katana and Claw of the Dragon Long Katana.
- Stack Damage After Block: “Stack +10% damage on next hit with each block” for the Sage’s Reach Naginata.
- Damage While Surrounded: “+35% damage when surrounded by 2 or more enemies” for the Kaen Kusarigama.
- Damage on Timed Hit: “+15% damage on next hit when pressing Light or Heavy Attack Button on hit” for the Flying Leaf Katana.
- Celestial Hunger: “+100% Damage but removes all rations” for the Moon Eater Blade Katana.
- Mystic Reach: “Far Reach increases Posture Damage by 15% and stacks up to 3 times” for the Fox Tail.
- Damage for Unused Ability Slots: “+10% damage per unused Ability slot” for the Amaterasu’s Blessing.
- Damage for Empty Armor Pieces: “+50% damage per empty Armor Piece” for the Minogame’s Protection.
- Damage for Non-Legendary Gear: “+15% damage per non-Legendary or non-Artifact Gear equipped” for the Oni’s Fury.
- Damage for Alerted Provinces: “+10% damage per alerted province” for the Fujin’s Tempest.
UI
- Fixed an issue where Yasuke’s Teppo Mastery Armor Damage increase was incorrect.
- Fixed an issue where text was missing at the Forge for the Fire and Frost perks.
- The “Spread 25% affliction buildup on afflicted enemy kill” perk now specifies the buildup amount for the Noh Masterstroke Costume.
- The Artist’s Tear Tanto perk now correctly mentions the bonus is lost upon being hit.
- The Time-Honored Crescent Naginata perk now mentions the first strike is a Postured attack.
- Corrected the description of the Dark Encryption Kanabo’s perk to “+75% damage”.
- Fixed an issue where the “15% chance to gain a Valuable on kill” perk was wrongly categorized at the Forge.
- Corrected the description of the Damage on Horseback perk for the Falling Leaf Teppo.
- Corrected the description of the Ranged Damage Out of Combat perk for the Master Archer Outfit.
PLATFORM SPECIFIC
Xbox
- Fixed a crashing issue when using or resetting Skill and Knowledge Points in the Skill Tree.
SPOILERS AHEAD!
Quests
- “The Lesson“: Corrected an issue where the reward was not granted after completing the mission.
- “The Lesson“: Fixed an issue preventing interaction with Junjiro.
- “Revenge“: The player can leave Hiruga Bay without desynchronization occurring.
- “The Lost Envoys“: The player can now interact with the envoy without issues.
- “A Different Kind of Samurai“: Fixed an issue preventing the player from performing Kata.
- “Temple Stories“: Joken Hokkyo will no longer die during the mission.
- “The Puppet Show”: They player can now collect the Imperial Regalia box without issues.
- “Hunting The Hunters“: Quest Objective will update as you progress.
- “Stray Dogs“: Fixed an issue preventing the mission from being completed.
- “War Horse“: Rin will no longer remain standing still, preventing the quest from being completed.
- “A Puzzlement”: Fixed an issue where some items and skills were missing. Players afflicted by these removals will automatically gain them back when loading the game.
Read More
- Best Controller Settings for ARC Raiders
- How to Get to Heaven from Belfast soundtrack: All songs featured
- 10 Best Anime to Watch if You Miss Dragon Ball Super
- 10 Most Memorable Batman Covers
- Best X-Men Movies (September 2025)
- Wife Swap: The Real Housewives Edition Trailer Is Pure Chaos
- 32 Kids Movies From The ’90s I Still Like Despite Being Kind Of Terrible
- How to Froggy Grind in Tony Hawk Pro Skater 3+4 | Foundry Pro Goals Guide
- Star Wars: Galactic Racer May Be 2026’s Best Substitute for WipEout on PS5
- Netflix’s Stranger Things Replacement Reveals First Trailer (It’s Scarier Than Anything in the Upside Down)
2026-02-17 20:45