Tim Allen Was Not ‘Anywhere Near A Mentor’ For The Home Improvement Kids. Why It Was Different With Last Man Standing’s Kaitlyn Dever

Now that Season 2 of Shifting Gears is on TV as part of the 2026 lineup, Allen spoke with US Weekly about how his role on set has changed over time. He discussed his close relationship with Dever, who visited the set of his new sitcom in 2025, explaining that their similar senses of humor helped him become a more involved mentor.

PS4 Games Are No Longer a Focus for PS Plus

In a January 2025 blog post, Sony announced that PS4 games will become less common as perks for PlayStation Plus members. Starting in January 2026, they’ll only be included in the monthly game selections and Game Catalog on occasion. However, Sony might still offer some games that work on both PS4 and PS5 after that date.

Karous for PC launches January 22

The game first became available on PlayStation 5, PlayStation 4, and Nintendo Switch in Japan on November 27, 2025. A version for PC was already in development.

FBC: Firebreak’s New Rogue-Lite Horde Mode Endless Shift is Now Available

A new game mode, Endless Shift, has been added! Players will be placed in a section of The Oldest House and face increasingly difficult waves of enemies. Defeating these enemies earns you Corruption, which you can spend on powerful Enhancements between waves. Look out for Power-Ups too – they offer advantages like team healing and the ability to wipe out enemies, although stronger Hiss will require more effort to defeat.

Resident Evil Requiem Looks Way More Intense Than You Think

This feels like the classic Resident Evil experience we’ve been hoping for, and there’s an extra something that really grabs our attention. But we’ve been disappointed by the series before. A truly great game is one where everything works together seamlessly. Still, this is Resident Evil, and the developers’ long history with survival horror suggests Requiem has a good chance of being excellent.

Arknights: Endfield Could Be a Banger – Here’s Why

Having played a lot of games over the years – like Genshin Impact, PGR, Wuthering Waves, Honkai: Star Rail, Reverse: 1999, and ZZZ (let’s not mention Tower of Fantasy) – I always enjoy the start of something new. It’s exciting to discover a fresh world, meet compelling characters, and learn a new combat system, even if it gets frustrating later on. And a great soundtrack is a huge plus! If a game looks promising, I’m willing to give it a try – I might end up playing for hours, or maybe just a little while. A free-to-play option with no pressure to commit is the perfect way to get started.

Cyberpunk 2077: The Five Year Interview – Journey to 2.0, Phantom Liberty, Favourite Ending, and More

Wow, it’s hard to believe it’s been five years since Cyberpunk 2077 came out! Thinking back on the launch, it’s a real mix of feelings. There were some incredible moments and a lot of hype, but honestly, there are definitely things I wish the team had done differently. It’s been a wild ride, and I’m curious to hear what the developers think looking back now – what are they most proud of, and what do they regret?