One of 2026’s Biggest Gaming Hits Is Being Pirated – And the Studio Doesn’t Care

Many game developers try hard to stop piracy, but one of this year’s most popular games is taking a different approach. The creators intentionally used open-source code, knowing others might copy their work. Surprisingly, they’re okay with that – they even see it as a good thing! This is a very unusual and optimistic stance, especially considering how seriously most gaming companies treat piracy.

Mario Kart World Continues To Reveal Nintendo’s Biggest Weakness 8 Months After Launch

I’ve been really into Mario Kart World lately, playing it constantly while watching D&D videos on YouTube. It’s been a surprisingly cheerful distraction when things feel tough. But with limited content, even beating the computer opponents started to feel repetitive. This led me to search for downloadable content for the game, and unfortunately, it reminded me of some frustrating things about Nintendo’s business model – things I really want to talk about.

Remembering Len Deighton: The Ipcress File author reveals how he wrote a best-seller that imagines what would happen if Hitler won World War II

As a big movie fan, I always associate Len Deighton with thrilling spy stories. His novel, The Ipcress File from 1962, was fantastic and became a really memorable film with Michael Caine – it even won a BAFTA! It’s cool to see how enduring the story is, because they recently remade it for ITV in 2022, with Joe Cole, who you might know from Peaky Blinders, taking on the lead role.

’28 Years Late: Bone Temple’ Lands Netflix Streaming Release

According to What’s On Netflix, the movie 28 Years Later: The Bone Temple will start streaming on Netflix on March 31, 2026. It will be available online 74 days after it first appeared in theaters. You can already rent or buy the movie digitally, and it will be released on DVD and Blu-ray on April 21, 2026.

Crimson Desert Looks Like A Masterclass In Graphics

Okay, so picture this: I’m looking at this massive game world, and it feels… raw, full of potential. Building your own game engine these days is seriously tough and expensive, most big studios just use existing ones like Unreal or Unity. But this developer decided to go all-in and create their own tech. It means they could really fine-tune everything to exactly match their creative vision, something that might not have been possible if they’d used a pre-made engine.