Coinbase’s Outrageous Plan to Turn USDC into the Universe’s Most Liquid Snack

This announcement is basically Coinbase’s way of saying, “Remember when we helped seed USDC markets in 2019?” and then confidently add, “Hold my virtual beer,” as the USDC universe now boasts a staggering $8.9 billion locked up tighter than a dragon guarding its gold. With $2.7 trillion zipping around yearly-because apparently, the internet never sleeps-the firm is gearing up to make sure that USDC never has to share a lonely heart with pennies lost in sofa cushions.

ETH to $5K? Traders Say “It’s Show Time!” 🚀💰

In the past 24 hours, these crypto cowboys spent over $5 million on the $5,000 strike call option expiring on Sept. 26. That’s right, they’re betting ETH will break $5K by the end of the quarter. As of now, ETH is chilling at $4,670, up 26% for the month. Not bad for a digital coin, huh? 🤑📊

Ethereum outshines Bitcoin as ETH ETFs see record $1B inflows!

Ethereum [ETH] has pranced proudly into Wall Street’s spotlight, leaving Bitcoin [BTC] in the dust. On 11th August, U.S. spot ETH ETFs amassed a record-breaking $1.019 billion in net inflows, while Bitcoin’s ETFs-well, let’s just say they’re still figuring out what to do with themselves.

Charlie Cox and Vincent D’Onofrio Send Mixed Signals About Daredevil: Born Again Season 3 (Will It Happen?)

At the fan gathering, Charlie Cox talked about the development of his character’s costume in an unexpected direction. He told the audience, “Each suit we’ve had up until now is depicted in the comics in some way. However, there’s something we do in this last season that isn’t found in the comic books, making it exclusive to our series.” Although the hint of a fresh costume got fans excited, it was his offhand comment about the upcoming second season being the “final season” that was quickly understood as a confirmation that the series, Daredevil: Born Again, might conclude after Season 2.

Crimson Desert Delayed to Q1 2026

The release of our first big console game, Crimson Desert, has been pushed back by three months from the original plan. This delay is a result of extended timelines due to coordinating schedules and collaborating with several partners for offline distribution, voice-overs, console approval, and other launch preparations.