Due to the initial open beta test for Battlefield 6 last week, Electronic Arts (EA) and developers at DICE, Ripple Effect, and Criterion have been receiving a lot of player feedback. In a new sequence of posts, lead producer David Sirland has explained the rationale behind some maps in the multiplayer shooter being more compact compared to what one might anticipate from a typical game within the series.
In response to a player’s comment about the maps in Battlefield 6 being too small and having excessive screen clutter due to numerous UI elements, Sirland clarified that the selected maps in the beta were designed to deliver an intense and action-packed Battlefield experience. He also assured players that the final game will offer larger maps and adjust the gameplay speed accordingly.
In a social media post, Sirland stated, “The speed in our chosen maps is directly related to their size. We deliberately selected these maps to capture the high-intensity feel of Battlefield. It’s not just about the size, it’s also about demonstrating our ability to handle such large-scale battles effectively. You’ll get to witness this soon!
In the interest of providing some background, the initial beta for Battlefield 6 showcased three maps: Siege of Cairo, Liberation Peak, and Iberian Offensive. Starting today, a second beta is commencing, and it will introduce an additional map called Empire State that will emphasize urban combat due to its setting in the streets and narrow alleys of Brooklyn.
Among the exciting game modes this offers, I particularly enjoy Rush and Squad Deathmatch, in addition to Conquest, Breakthrough, Conquest: Closed Weapons, and Domination. The former, Rush, is more focused on objectives, where a team collaborates to plant bombs and destroy M-COMs, which are protected by the opposing side. In contrast, Squad Deathmatch pits four teams against each other, with the squad amassing the highest number of kills emerging victorious.
Previously, it was noted by Sirland that the multiplayer matching system in Battlefield 6 considers several variables before assigning players to games. He further confirmed that a player’s skill level is indeed considered, but it holds less significance compared to other factors. The factor that takes the highest priority for matchmaking is actually latency (ping).
Sirland clarified that during the open beta, they utilized all the matchmaking priorities anticipated for launch. These priorities align with those used in previous titles. Ping and time to game are given top priority, followed by most other factors. Skill level is taken into account, but it’s relatively lower on the list. Additionally, all large modes require a mix of skill levels for optimal performance. The sandbox mode requires various types of skills to operate efficiently, which is why the matchmaker also balances teams during the process to ensure an even distribution of skills.
In simpler terms, the initial beta testing for Battlefield 6 was exceptionally well-received, attracting over half a million players simultaneously at its highest point, exclusively on PC. This impressive response not only boosted player morale but also positively affected Electronic Arts (EA) financially. Their share price increased due to the beta’s success factors, which included reliable servers and overwhelmingly positive feedback from players.
Battlefield 6 will be coming out on PC, PS5 and Xbox Series X/S on October 10.
The size of a map affects its speed. We chose these specific maps because they offer an intense version of Battlefield gameplay, demonstrating our capability to handle such challenging scenarios effectively. Soon, you’ll witness the pace adapting accordingly in these larger maps.
— David Sirland (@tiggr_) August 11, 2025
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2025-08-14 15:47