Bloodborne’s Biggest Crime Still Haunts FromSoftware 11 Years Later

Many consider Bloodborne to be one of FromSoftware’s greatest achievements, thanks to its eerie gothic setting, fast-paced battles, and unique story that differs from the world of Dark Souls. Its inspiration from the works of H.P. Lovecraft has made it incredibly popular, leading fans to eagerly request a remastered version or a release on PC. However, this desire for more Bloodborne also stems from a significant flaw within the game itself.

Unlike later FromSoftware games like Sekiro: Shadows Die Twice and Elden Ring, Bloodborne was originally released only for PlayStation consoles. PC gamers still can’t officially play it, making it the hardest game in FromSoftware’s collection to get your hands on. This is unfortunate because Bloodborne has a distinctive world and is a fantastic game, but its exclusivity creates additional, less obvious issues.

Bloodborne Had Problems With Its Visual Quality At Launch That Still Persist Today

While Bloodborne boasts incredible detail and a unique visual style, particularly in the city of Yharnam, it doesn’t quite live up to its full potential. The game is filled with intricate designs, textures, and animations that set it apart from other FromSoftware titles, but a closer look reveals that these details don’t fully come together as they could.

Bloodborne runs at a maximum of 30 frames per second, which was typical for PlayStation 4 games when it was released. While players generally get used to this, the game’s detailed graphics often cause the frame rate to drop, sometimes down to 20 or even 15 frames per second, making the game feel choppy.

While things improved somewhat when Bloodborne became playable on the PlayStation 5, the game is still limited to 30 frames per second, which is disappointing given how far gaming technology has advanced. Though the initial, severe stuttering issues have been addressed, many fans remain frustrated by this limitation. Even on the powerful PS5, certain demanding parts of Bloodborne can still experience performance drops.

PS4 Exclusivity Led To Many Issues Regarding Bloodborne’s Overall Quality

Despite the release of the PS5, players still use the original PS4 version of Bloodborne because an updated version for the newer console was never created. Unlike other PlayStation exclusives like God of War (2018), Final Fantasy 7: Remake, or The Last of Us, Bloodborne also hasn’t been released on PC, meaning its visual problems remain unfixed. Returning to play Bloodborne on a PS4 can be difficult, particularly if you’ve experienced the game on PS5, where the framerate is at least more stable.

The PS4 version suffers from performance problems at the most frustrating times, often when slow gameplay can lead to unfair deaths. Boss battles feel like a struggle against both the enemy and the game’s technical limitations, making an already challenging experience even harder. Players also commonly encountered long loading screens and missing textures while trying to enjoy this otherwise brilliant game from FromSoftware.

The online multiplayer in Bloodborne was particularly troublesome, much more so than the smoother online experiences found in later games like Elden Ring. Frequent connection and performance problems made it almost impossible to play cooperatively, a frustrating step down from previous FromSoftware titles. While not all the technical issues from the PS4 version carried over, they still contributed to the growing demand for a remastered version of the game.

Fan Fever For More Bloodborne Content Stems From FromSoftware’s Earlier Mistakes

Fans hoping for a Bloodborne remaster primarily want the game’s original visual limitations addressed. PC players have already attempted to improve performance by porting and modding the game, successfully removing the 30 FPS cap. Even though running at 60 FPS isn’t flawless, it significantly enhances the experience, showcasing the game’s dark and beautiful world in a more polished way.

FromSoftware has repeatedly removed mods like these, and they’ve also released console updates attempting to improve frame rates on PlayStation. Considering how well games such as Elden Ring run on all platforms, it’s surprising that there hasn’t been a remastered, remade, or even a simple re-release of Bloodborne to fix the game’s most frequently criticized issue, despite it being an otherwise excellent action RPG.

Look, like a lot of players, I’m really hoping we get to return to Yharnam somehow – whether it’s a sequel or a remake, I’d take anything! But when we talk about what Bloodborne did well, and what hasn’t aged so well, there’s one thing that really stands out to me. If FromSoftware could just update that one outdated aspect of the game, it would honestly feel like playing something completely new. It would bring back that incredible, unique feeling of cosmic horror that sets Bloodborne apart from all their other games.

If Bloodborne were to come to PC or get remastered, what changes would you like to see? Share your thoughts in the comments or discuss it on the ComicBook Forum!

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2026-01-24 19:13