
I enjoyed BrokenLore: UNFOLLOW when I first played it, even with a few minor issues. What really stood out was its unique take on psychedelic horror, and the way it explored difficult themes, which made it genuinely frightening. Now, BrokenLore: FOLLOW is here, continuing the story of Anne and her troubled mind. While it doesn’t necessarily expand on the original in scale, it’s a definite improvement.
Similar to the first game, FOLLOW quickly brings us back to Anne, who is now grown up and more mature. She’s dealt with the bullying she experienced and is now more confident and able to stand up for herself. This is a good way to continue the story from the first game while also hinting at darker things to come.
Anne may have dealt with the emotional pain from being bullied in high school, possibly even overcome it. However, the first game suggested her home life was also difficult. FOLLOW explores this side of her story in a compelling way. This time, Anne’s mother is the central antagonist, and Serafini Productions has created a truly frightening character through their design choices.
This figure haunts Anne’s thoughts, surfacing whenever a significant memory about her upbringing is revealed. Her portrayal will likely feel familiar to anyone who’s experienced similar challenges, and it’s clear how her actions have deeply affected Anne, leaving wounds that may never completely heal.
Anne’s mother drives the entire story, and each new stage is marked by a different theme and color, reflecting how Anne feels about her. Anne repeatedly says she’s exhausted by what she’s going through – which seems to be happening inside her mind – but there’s no clear way to escape. Instead of finding a way out, you move from one memory to another, solving puzzles in each one to continue the journey.
The large monster from the original game is back – I believe it symbolizes Anne’s insecurity – and appears at surprising moments to give you a good scare, often prompting a needed break. The game also brings back the effective jump scares and creepy atmosphere of the first one, but feels more polished and assured than the developer’s earlier work, much like Anne herself.

One particularly memorable part of ‘Little Annie’ was its incredibly eerie doll. It was meant to represent young Anne’s lively innocence, but it was so unsettling that it reinforced my usual avoidance of scary stories featuring dolls.
The game has a fantastic story and beautiful visuals, but the levels themselves are unfortunately quite unremarkable. I spent most of my time simply exploring each level, finding clues and items to unlock new areas and puzzles. While I enjoy a challenging game that makes me think, this one could have offered a clearer and more satisfying way to move forward.
Honestly, one of my biggest frustrations with this game was figuring out how to progress. The clues for puzzles felt super vague and rarely pointed me in the right direction. It’s clear a lot of work went into it, but I often found myself aimlessly running around the same areas for ages, just hoping to stumble across something – anything – that would unlock the next step. It was a bit too much backtracking for my liking.
Little Annie’s doll was a standout part of the game – unsettling despite being meant to represent youthful innocence. It reminded me why I usually steer clear of horror stories with dolls! Her sweet voice and childlike wonder were a surprisingly nice touch, creating an interesting contrast. Plus, she subtly signaled when you were close to solving one of the game’s tricky puzzles, making her genuinely helpful.
I also appreciated how much more nimble Anne is in this game compared to the first one – it made movement feel smoother. While I enjoyed the action-packed chases from the original game (even though the controls were a bit awkward), they’ve been replaced with side-scrolling sections at the end of each chapter. These sequences show little Anne escaping representations of her older self’s fears. Thankfully, you can skip these chase scenes if you find them frustrating, and that’s an option because the obstacles throughout the game are often difficult to navigate with very tight timing.

The music in this game expertly mixes quiet moments with creeping dread. It creates real tension as you explore unsettling areas, making you genuinely feel uneasy.
The sound design is excellent, just like in the original game. The music effectively uses both quiet moments and building tension to create a truly unsettling atmosphere, making you feel anxious while exploring. Clear audio cues let you know when you’ve discovered something new, and the voice acting subtly conveys complex emotions. This is crucial for a game that explores the complicated dynamics of a strained parent-child relationship.
The game runs very smoothly on the standard PS5, with only occasional, minor frame rate dips that don’t detract from the experience. The developers have clearly put a lot of work into polishing this title, and it’s a significant improvement over the first game in terms of performance. Visually, it’s also impressive, with levels that strongly reflect their themes and much better lighting than the original UNFOLLOW. Overall, this game feels more mature and handles its themes with greater depth and subtlety compared to its predecessor, which was already a solid title.
Overall, would I suggest playing FOLLOW? If you enjoy psychedelic horror, you likely won’t be disappointed. It’s a good choice if you like spooky games with a mix of suspense and thrills, though the absence of combat or direct threats might feel a little dull. But if you appreciate complex, slowly unfolding stories, like I do, you’ll probably find this game very engaging.
FOLLOW is a strong entry in the series, continuing its thoughtful exploration of trauma from a personal perspective. While the game takes some imaginative detours, these actually offer a clever look at how we process difficult emotions and the importance of addressing them before they become overwhelming. The protagonist, Anne, feels relatable, and FOLLOW excels at prompting players to reflect on their own inner lives and confront their own hidden struggles.
And that’s its biggest achievement.
This game was reviewed on PlayStation 5.
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2026-06-12 21:13