Attack on Titan: Requiem Hit With Legal Subpoenas From Kodansha, Erasing Previous Videos

The fan-made *Attack on Titan: Requiem* was released online for free on January 15th as an alternate ending to the anime series. Despite being a free project created by Studio Eclypse, it faced legal issues with Kodansha. According to Eclypse, they weren’t directly notified about any copyright complaints. Instead, Kodansha issued subpoenas to send them DMCA takedown requests directly. Eclypse has now removed the videos specified in the legal documents, just as they did when initially requested, but they wish they had been informed about the issue a month ago when it first arose.

Live: Watch Capcom’s TGS 2025 Showcase Here

This event is expected to be fairly predictable, lasting around 40 minutes, but it will likely feature a good look at actual gameplay. It starts at 3pm in the UK, 4pm in most of Europe, 7am Pacific Time, and 10am Eastern Time – just half an hour from now.

Kentum launches November 6

A new demo is out now on PC! It includes fully voiced characters, more ways to customize your character, and a brand new boss to fight.

Ghost of Yōtei Photo Mode Details Revealed

The photo mode in *Ghost of Yōtei* lets you save up to 16 different camera positions, which you can then string together to create smooth, animated tracking shots. You can also adjust the camera’s zoom level from a wide 12mm to a powerful 300mm. Players have full control over depth of field, turning it off completely or setting it anywhere from f/1.2 (shallow) to f/63 (deep), and can adjust the focus distance from just 0.1 meters to a full 200 meters.

Palworld Developer Has “Something Even Crazier” Still Left to Announce

A fan recently asked Pocketpair CEO Bucky if *Palworld: Palfarm* was the project he’d previously hinted at, mentioning it was still years away from being revealed. He replied that it wasn’t, teasing that they have something “even CRAZIER” in the works. While details are scarce, it’s not surprising Pocketpair has more projects planned, given the massive success of *Palworld*.

Sony Debuts Exclusive PlayStation Merchandise Locked Behind PS5 Trophies

PlayStation recently launched Ghost Rewards, a special collection of merchandise for fans of *Ghost of Tsushima*. However, you can only buy these items if you’ve unlocked specific achievements (trophies) in the game on your PlayStation account. While *Destiny 2* uses a similar system for some of its branded products, Sony’s new program is still sparking debate among gamers.

New History of the DC Universe #3 Canonizes DC’s Most Important Period (Review)

Mark Waid continues to demonstrate his deep understanding of DC Comics with this issue, much like he did with his groundbreaking *New History of the DC Universe*. He presents the postCrisis* DC era – a particularly fascinating time for the universe – with a respectful adherence to its established continuity. Considering *Crisis on Infinite Earths* aimed to simplify the DC Universe, Waid effectively utilizes that streamlined foundation. As someone who grew up reading these comics, this issue felt like a wonderful trip down memory lane. This era is where Waid built his strong reputation, so it’s fitting that he stays true to its core elements.

Pokemon Legends: Z-A Doesn’t Feel Like a Pokemon Game (& I’ve Played It)

I recently got to play about an hour of *Pokemon Legends: Z-A* at a gaming event. I wasn’t sure what to expect, especially after hearing about the earlier demos and seeing the new Mega Evolution reveals. But playing the game felt surprisingly different from a typical *Pokemon* game, and I’m still trying to figure out how I feel about that.

Physint Can’t Just Be Hideo Kojima’s Next Metal Gear Solid

It’s likely that the new game, *Physint*, will share some elements with the *Metal Gear Solid* series – that’s common when a studio revisits a familiar genre. *Metal Gear Solid* was full of innovative ideas, and it wouldn’t make sense to abandon them completely. However, Kojima Productions needs to surprise players, not just deliver what they anticipate. While many might enjoy a *Metal Gear* game with a new title, a truly exciting approach would be to capture the *feeling* and inspiration of *Metal Gear*, rather than simply recreating its features.