Outward 2’s Character Creator, Combat and Calendar System Detailed in New Developer Interview

The central idea behind the game’s design is that players will control ordinary people in Outward 2, not heroes destined to save the world. According to designer Boucher-Vidal, this was a key shift in their thinking. Every design choice was made to support this concept: you’re simply a regular person trying to survive and live a life in a fantastical setting.








