007 First Light Gameplay Director Details Every Way the Team Pushes the Player Forward

It soon became clear that the new James Bond game would feature a lot of action, including exciting stunts, fast car chases, and intense close-quarters combat. The development team’s guiding principle was to maintain a sense of “forward momentum.” In a recent interview with Game Informer, gameplay director Andreas Krogh explained how this, combined with the game’s various systems, aims to make players truly feel like Bond.








