Death Stranding 2: On the Beach Was Designed to be Less “Extreme” Than Predecessor – Hideo Kojima

One of my biggest worries while working on Death Stranding 2: On the Beach was making sure it felt like the first game, but also giving players ways to handle the challenges a bit better. We definitely learned from the first Death Stranding – it was tough in places! Hideo Kojima-san said we really thought about the difficulty. We wanted to keep the core gameplay and themes intact, but smooth things out so it’s more approachable. That’s why we added a bunch more vehicles – to give players more options and make things a little easier.








