New Elder Scrolls 6 Details Emerge as Bethesda Confirms a 2nd Memorial Character

Details about *The Elder Scrolls 6* are currently very limited – all we officially know is that the game is in development. However, since 2019, there’s been information about at least one character who will appear in the game. Bethesda announced that the well-known *Skyrim* streamer, often called the *Skyrim* grandmother, will be included as an NPC, brought to life through motion capture. Now, a reliable source, The Unofficial Elder Scrolls Pages, suggests another real-life person will be memorialized in the game as well.

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Atomfall: All Endings Explained

The future of the Windscale Plant rests solely on your decisions – whether you support the strict Protocol regime or secretly gather an Oberon sample for your own research.

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December 2025 May Be a Big Month for The Elder Scrolls 6

A new report suggests that Bethesda and Xbox plan to release *The Elder Scrolls 6* in 2027. If this timeline is accurate, an announcement is likely coming soon. Many fans believe The Game Awards on December 11th could be when we finally get a first look, and there’s some good reasoning behind that speculation.

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Monster Hunter Wilds: How To Equip Pictomancy

The newest update for Monster Hunter Wilds offers a lot of fresh content for players who are coming back to the game. It includes new Event Quests and a brand-new monster called Omega Planetes, giving fans plenty to explore. Unlike most updates which just add a monster or two, some Event Quests, and the Season of Accord, this update (TU3) offers even more – including a completely new way to play with Pictomancy, a new tool and playstyle.

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Now that I’ve seen Phantom Blade Zero’s structure, S-Game is making something special

I got a clear idea of what to expect at Tokyo Game Show 2025. I spent about an hour playing the latest demo of Phantom Blade Zero, getting to experience an entire level. Although some things – like certain collectibles – were adjusted for the demo and aren’t quite final, I’m starting to understand S-Game’s vision for the game. I’m now excited to play the full version when it’s released. The development team seems to be creating something genuinely remarkable.

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