
Recent tests show the main problem with Monster Hunter Wilds isn’t how much video memory (VRAM) your graphics card has, but how the game handles textures. The game uses a modern compression technique that’s meant to be handled by the graphics card, similar to DirectStorage. However, the game’s settings incorrectly suggest it’s using the CPU for this task. This mismatch causes small, noticeable stutters when you move the camera quickly, even with powerful cards that have 12GB of VRAM. Lowering the texture settings doesn’t fully fix the issue, as brief dips in performance still occur.