Elden Ring Nightreign Update 1.03.1 Patch Notes Revealed

Released in late May, Elden Ring Nightreign initially featured eight playable classes, from the heavily armored melee fighter, Executor, to the intricate spellcaster, Recluse. Two new classes, Scholar and Undertaker, have recently expanded the options to ten. The Undertaker excels as a durable frontline fighter thanks to abilities that reduce stamina usage, but the Scholar has quickly become a top-tier class, offering support skills that can both empower allies and debuff enemies at the same time.

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The Elder Scrolls 6 is “Progressing Really Well,” Says Todd Howard: “We Wish It Went A Bit Faster”

Todd Howard recently shared an update with Game Informer about the development of The Elder Scrolls 6. He said progress is going well, and while most of the studio is currently focused on the new Elder Scrolls game, they’re used to working on multiple projects at once. They also spend a lot of time planning before they start full production, to ensure quality. Howard admitted everyone wants the game to come out sooner, but they’re committed to taking the time needed to get it right.

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The Majority Of Bethesda Is Working On The Elder Scrolls 6, But It Could Overlap With Other Projects

Things are coming along great, actually! Most of the team is working on Elder Scrolls 6 right now, but we’re used to having multiple projects going at once. We always do a lot of planning and groundwork before we really get into development, just to make sure everything feels solid. Honestly, it takes time – we all wish we could speed things up, maybe a lot, but we really want to get it right, you know?

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Kingdom Come: Deliverance 2 Developers Stood Their Ground Against Negative Playtest Feedback

During playtesting, some players made a mistake at the beginning of the game and were immediately arrested, which led to negative feedback. However, the development team at Warhorse Studios intentionally designed the game this way. According to creative director Tobias Jirsa, they wanted players to feel vulnerable and weak when they first started playing Kingdom Come: Deliverance 2. This initial difficulty was meant to make players feel a greater sense of achievement as they improved their skills and became more powerful.

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Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: “We had the strength to say, ‘Yes, that’s what we want'”

Whether it wins awards or not, Kingdom Come: Deliverance 2 is a remarkable achievement for Warhorse Studios. Before the game’s release, I spoke with lead designer Prokop Jirsa and communications director Tobias Stolz-Zwilling to understand why they were so sure of the game’s strong base, building on the original Kingdom Come: Deliverance.

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How To Defeat God Of Avarice In Where Winds Meet

After Qinghe, you’ll reach Kaifeng, which features a unique storyline. A key part of this story involves battling the God Of Avarice, a boss you’ll be ready to face around level 54 as you progress.

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