A fan of STALKER 2 took matters into his own hands and improved hundreds of game’s elements
This article highlights numerous alterations, more than we can cover here, yet they can essentially be classified under several main groups.
This article highlights numerous alterations, more than we can cover here, yet they can essentially be classified under several main groups.
Recently, two games from the same genre have made their mark on consoles and PCs, garnering a decent amount of popularity. Among them is Stalker 2: Heart of Chornobyl, a long-awaited sequel that fans have eagerly anticipated for years; and Atomfall, an unexpected entry by the studios responsible for the Sniper Elite series. What these games share are stunning worlds, gripping gameplay, and a unique blend of survival and RPG elements. Interestingly, they both feature pseudo-post-apocalyptic settings, where the apocalyptic conditions are confined to just a few square miles in an otherwise normal world. Given their similarities, it’s natural to wonder: which of these two games is superior?
In discussions with players via Discord, GSC Game World is actively investigating substantial updates for their survival game. Besides enhancing the Artificial Life (A-Life), the team intends to significantly revamp the combat system involving mutant foes.
In the approximately 3.5 months since the November 2024 launch of STALKER 2, Ukrainian game developer GSC Game World has dished out 11 updates for their latest title. So far, their patching strategy has been consistent, with one major update being followed by one or more smaller tweaks that continue to polish the game further.
As a dedicated gamer, I’m excited to dive back into the game world after installing this latest patch. Although it doesn’t bring fresh storylines or characters, the tweaks it makes to mission mechanics and underlying tech work wonders. These fixes and improvements are just what we players have been asking for, making our gaming experience smoother and more enjoyable.
As a devoted gamer, let me explain how things have evolved in our virtual world recently. Instead of individual player identities being transmitted, the latest system now broadcasts account IDs to other users. TheseIDs, effortlessly extracted by common software, have unfortunately provided an opening for troublemakers and stalkers. With these IDs, they can compile a comprehensive list of their targets’ alternate characters, facilitating easier harassment. Although tools like PlayerScope have been collecting and displaying this information, they merely represent the exposed tip of an iceberg that’s been gradually growing since the expansion was launched.