STALKER 2: Heart of Chornobyl Update 1.7 brings persistent faction battle & territory control

With the PS5 release of STALKER 2: Heart of Chornobyl just days away, GSC Game World has detailed Update 1.7. While the update includes a new Master Difficulty and Expedition mode, the biggest change is likely to be dynamic faction warfare. Different groups of humans and mutants will now battle for control of territory within The Zone, and players can expect to get caught in the middle while pursuing their own goals. This means a more reactive and unpredictable world as factions fight for dominance.

STALKER 2 Update 1.7 Rleased on November 17, Brings New Difficulty, Improved A-Life, and More

Okay, so the devs did a big update to how stuff works in the game. They totally changed the stats on all the building tools, and revamped how stamina and sprinting work – it feels much smoother now. They also made it way harder for enemies to see me when I’m hiding in tall grass or reeds, which is awesome! Now, enemies aren’t dumb anymore – if they’re getting beat, they’ll actually try to run away! Plus, they’re smarter about fighting; they’ll try to get around you and pick their battles, choosing a good distance based on what weapons they’re using. It’s a lot more challenging and realistic now.

Stalker 2 Gets Massive New Update 1.7 Ahead of PS5 Release

Update 1.7 for Stalker 2 is now available on Xbox and PC, bringing hundreds of improvements to the game. The biggest changes focus on difficulty and enemy AI. A new ‘Master’ difficulty setting has been added, offering the most challenging experience Stalker 2 has to offer. The update also revamps how enemy groups claim territory and behave in battles.

Stalker 2’s Expedition update brings A-Life improvements, harder difficulty options, and worsens bandits’ eyesight

The full details of Expedition, Update 1.7 for Stalker 2, are available on Steam. While Stalker 2 is already quite challenging, I probably won’t try the new Master difficulty. However, the Expedition modifier – which you can use when starting a new game on easier settings – sounds appealing. It restricts how often you can save and requires you to visit camps with other characters to record your progress, reminding me of the challenging Hardcore mode in Fallout 4. It’s a bit disappointing, though, that you can’t create a network of makeshift save points by laying down bedrolls across the map.