Microsoft CEO Satya Nadella says AI needs to prove its worth in the real world, or it could lose public support — he’s already frustrated with “slop” memes

Both the CEOs of DeepMind and Anthropic, Demis Hassabis and Dario Amodei, have noticed AI starting to handle tasks usually done by new employees within their own companies. Last year, Amodei predicted that AI could eliminate half of all entry-level office jobs, potentially leaving many young people without work.

Is the Surface Laptop 7 still worth it with next-gen chips on the way? It is at this price — grab it before the clock runs out

As an analyst, I’ve observed that consumers generally choose an operating system – Windows, macOS, ChromeOS, etc. – *before* deciding on a particular laptop model. However, the Surface Laptop 7 is frequently positioned as a direct competitor to the MacBook Air, or at least as a strong alternative. It’s interesting to see that narrative take hold, even though OS preference usually comes first.

Marathon skyrockets on Steam’s Top Sellers chart after preorders go live — it’s the second best-selling paid game, just below ARC Raiders

Originally planned for a September 2025 release, the launch of Marathon has been postponed. Bungie is using the extra time to add more in-depth gameplay, popular features like nearby voice chat, and a revised visual style with a darker, more atmospheric look. They are also resolving issues related to previously reported art theft.

Lead dev of Fallout’s biggest mod is “really worried” Fallout 5 will use Bethesda’s aging Creation Engine, and I am, too — “it needs to be overhauled”

For over two decades, Bethesda’s games have been built on the same core technology. This began with Gamebryo, which powered titles like The Elder Scrolls 3: Morrowind, Oblivion, Fallout 3, and even Obsidian’s New Vegas. It then evolved into the Creation Engine, used for The Elder Scrolls 5: Skyrim, Fallout 4, and Fallout 76. Most recently, Bethesda updated the engine again – creatively calling it Creation Engine 2 – to develop Starfield.

Former Marathon art director fears “unproven, unknown” games like the FPS may not have a future — “We felt like we were sort of getting away with something”

Bungie pushed back the release of Marathon, initially planned for last September, due to negative feedback from its early Closed Alpha test. Players found the gameplay lacking in depth, missed features like nearby voice chat, and felt the game’s visuals were bland and lacked immersion. The game also faced criticism over allegations of art theft.